2023-06-15 00:11:39 -05:00
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#pragma once
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#define INCLUDE_ANIMATION_DATA extern std::map<AnimationState,Animate2D::FrameSequence>ANIMATION_DATA;
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#define INCLUDE_MONSTER_LIST extern std::vector<Monster>MONSTER_LIST;
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#define INCLUDE_SPAWNER_LIST extern std::vector<MonsterSpawner>SPAWNER_LIST;
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#define INCLUDE_DAMAGENUMBER_LIST extern std::vector<DamageNumber>DAMAGENUMBER_LIST;
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#define INCLUDE_game extern Crawler*game;
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2023-06-16 01:41:38 -05:00
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#define INCLUDE_MONSTER_DATA extern std::map<MonsterName,MonsterData>MONSTER_DATA;
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2023-06-17 22:03:20 -05:00
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#define INCLUDE_BULLET_LIST extern std::vector<Bullet>BULLET_LIST;
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2023-06-20 19:13:45 -07:00
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#define INCLUDE_CLASS_DATA extern std::map<Class,ClassData>CLASS_DATA;
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#define INCLUDE_PLAYER_BULLET_LIST extern std::vector<Bullet>PLAYER_BULLET_LIST;
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