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February 28th -> Begin Internal Game Playtesting
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March 6th -> Discord/Friend Playtesting
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March 30th -> Public Demo Release
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end of worldmap is visible. needs to be extended a little bit
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distance on 1_1 between first and second Enemy spawn feels to empty
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Materials for initial craft seems to be wrong? need to recheck
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do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people.
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should gemstones dropp from boss stages aswell? (Maybe lower droprate?)
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Toggle for displaying error messages
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Equip Gear using Start menu tutorial
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Steam Controller SDK
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Steam Rich Presence
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Add in vsync system option
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Remove Unlock All Button
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Start your game in fullscreen by default when the user is running Steam Big Picture (the "SteamTenfoot" environment variable will be set)
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Sword attack should linger
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Add game file debug logging
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Automatically pause if controller is disconnected (while using a controller)
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PS5 LED color support
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Make another actions config file for the main build (The app # is different)
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