2023-06-12 00:37:55 -05:00
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#pragma once
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#include "olcPixelGameEngine.h"
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struct DamageNumber{
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vf2d pos;
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int damage;
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2023-06-15 04:53:57 -05:00
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float lifeTime=0;
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const static float MOVE_UP_TIME;
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2023-06-12 00:37:55 -05:00
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DamageNumber();
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DamageNumber(vf2d pos,int damage);
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};
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