# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2023 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "ScrollableWindowComponent.h"
# include "SaveFile.h"
void Menu : : InitializeLoadGameWindow ( ) {
Menu * loadGameWindow = CreateMenu ( LOAD_GAME , CENTERED , vi2d { 96 , 120 } ) ;
loadGameWindow - > ADD ( " Game Files Label " , MenuLabel ) ( geom2d : : rect < float > { { - 8 , - 12 } , { 112 , 12 } } , " Load Game " , 1.0f , ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) END ;
loadGameWindow - > ADD ( " Game Files List " , ScrollableWindowComponent ) ( geom2d : : rect < float > { { - 8 , 4 } , { 112 , 116 } } ) END ;
loadGameWindow - > ADD ( " Go Back Button " , MenuComponent ) ( geom2d : : rect < float > { { 24 , 124 } , { 48 , 12 } } , " Back " , [ ] ( MenuFuncData menu ) { Menu : : CloseMenu ( ) ; return true ; } ) END ;
loadGameWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
if ( SaveFile : : GetSaveFileCount ( ) > 0 ) {
returnData = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) [ 0 ] ;
} else {
returnData = " Go Back Button " ;
}
} ,
{ //Button Key
{ game - > KEY_BACK , { " Back to Title Screen " , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Go Back Button " ) - > Click ( ) ;
} } } ,
{ game - > KEY_SCROLL , { " Scroll Up/Down " , [ ] ( MenuType type ) {
auto scrollWindow = Component < ScrollableWindowComponent > ( type , " Game Files List " ) ;
float scrollAmt = game - > KEY_SCROLL . Analog ( ) * game - > GetElapsedTime ( ) * " Interface.AnalogScrollSpeed " _F ;
scrollWindow - > SetScrollAmount ( scrollWindow - > GetTargetScrollAmount ( ) - vf2d { 0 , game - > KEY_SCROLL . Analog ( ) * game - > GetElapsedTime ( ) * " Interface.AnalogScrollSpeed " _F } ) ;
//Height of these buttons is 48.
scrollWindow - > IncreaseSelectionIndex ( scrollAmt / 48.f ) ;
} } } ,
}
, { //Button Navigation Rules
{ " Game Files List " , {
. up = [ ] ( MenuType type , Data & returnData ) {
auto & selection = Menu : : menus [ type ] - > GetSelection ( ) ;
auto & gameFilesList = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) ;
auto component = std : : find_if ( gameFilesList . begin ( ) , gameFilesList . end ( ) , [ & ] ( auto & comp ) { return comp . lock ( ) = = selection . lock ( ) ; } ) ;
if ( component = = gameFilesList . begin ( ) ) {
returnData = " Go Back Button " ;
} else {
returnData = * ( - - component ) ;
}
} ,
. down = [ ] ( MenuType type , Data & returnData ) {
auto & selection = Menu : : menus [ type ] - > GetSelection ( ) ;
auto & gameFilesList = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) ;
auto component = std : : find_if ( gameFilesList . begin ( ) , gameFilesList . end ( ) , [ & ] ( auto & comp ) { return comp . lock ( ) = = selection . lock ( ) ; } ) ;
if ( component = = gameFilesList . end ( ) - 1 ) {
returnData = " Go Back Button " ;
} else {
returnData = * ( + + component ) ;
}
} , } } ,
{ " Go Back Button " , {
. up = [ ] ( MenuType type , Data & returnData ) {
auto & selection = Menu : : menus [ type ] - > GetSelection ( ) ;
auto & gameFilesList = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) ;
if ( gameFilesList . size ( ) = = 0 ) {
returnData = " Go Back Button " ;
return ;
}
returnData = * ( gameFilesList . end ( ) - 1 ) ;
} ,
. down = [ ] ( MenuType type , Data & returnData ) {
auto & selection = Menu : : menus [ type ] - > GetSelection ( ) ;
auto & gameFilesList = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) ;
if ( gameFilesList . size ( ) = = 0 ) {
returnData = " Go Back Button " ;
return ;
}
returnData = * ( gameFilesList . begin ( ) ) ;
} ,
} } ,
} ) ;
}