# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "MenuComponent.h"
# include "AdventuresInLestoria.h"
# include "CharacterRotatingDisplay.h"
# include "ClassInfo.h"
# include "SaveFile.h"
INCLUDE_game
INCLUDE_GFX
void Menu : : InitializeOverworldMenuWindow ( ) {
Menu * overworldMenuWindow = CreateMenu ( OVERWORLD_MENU , CENTERED , vi2d { 96 , 164 } ) ;
overworldMenuWindow - > ADD ( " Resume Button " , MenuComponent ) ( geom2d : : rect < float > { { 4 , 12 + 28 * 0 } , { 88 , 24 } } , " Resume " , [ ] ( MenuFuncData data ) { Menu : : CloseMenu ( ) ; return true ; } ) END ;
overworldMenuWindow - > ADD ( " Character Button " , MenuComponent ) ( geom2d : : rect < float > { { 4 , 12 + 28 * 1 } , { 88 , 24 } } , " Character " ,
[ ] ( MenuFuncData data ) {
Component < CharacterRotatingDisplay > ( CHARACTER_MENU , " Character Rotating Display " ) - > SetIcon ( GFX [ classutils : : GetClassInfo ( game - > GetPlayer ( ) - > GetClassName ( ) ) . classFullImgName ] . Decal ( ) ) ;
Component < MenuComponent > ( CHARACTER_MENU , " Equip Selection Select Button " ) - > Click ( ) ;
Menu : : OpenMenu ( CHARACTER_MENU ) ;
return true ;
} ) END ;
overworldMenuWindow - > ADD ( " Inventory Button " , MenuComponent ) ( geom2d : : rect < float > { { 4 , 12 + 28 * 2 } , { 88 , 24 } } , " Inventory " , [ ] ( MenuFuncData data ) { Menu : : OpenMenu ( INVENTORY ) ; return true ; } ) END ;
overworldMenuWindow - > ADD ( " Settings Button " , MenuComponent ) ( geom2d : : rect < float > { { 4 , 12 + 28 * 3 } , { 88 , 24 } } , " Settings " , [ ] ( MenuFuncData data ) { Menu : : OpenMenu ( SETTINGS ) ; return true ; } ) END ;
overworldMenuWindow - > ADD ( " Quit Button " , MenuComponent ) ( geom2d : : rect < float > { { 4 , 12 + 28 * 4 } , { 88 , 24 } } , " Quit Game " , [ ] ( MenuFuncData data ) {
Menu : : CloseAllMenus ( ) ;
SaveFile : : SaveGame ( ) ;
game - > ResetGame ( ) ;
return true ;
} ) END ;
overworldMenuWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
returnData = " Resume Button " ;
} ,
{ //Button Key
{ game - > KEY_BACK , { " Close Menu " , [ ] ( MenuType type ) {
if ( Menu : : stack . back ( ) - > GetType ( ) = = OVERWORLD_MENU ) { //HACK ALERT! This is in case we hit the menu key from the resume button as it too closes the menu, so this is a double close attempt.
Menu : : CloseMenu ( ) ;
}
} } } ,
{ game - > KEY_MENU , { " Close Menu " , [ ] ( MenuType type ) {
if ( Menu : : stack . back ( ) - > GetType ( ) = = OVERWORLD_MENU ) { //HACK ALERT! This is in case we hit the menu key from the resume button as it too closes the menu, so this is a double close attempt.
Menu : : CloseMenu ( ) ;
}
} } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
{ " Resume Button " , {
. up = " Quit Button " ,
. down = " Character Button " , } } ,
{ " Character Button " , {
. up = " Resume Button " ,
. down = " Inventory Button " , } } ,
{ " Inventory Button " , {
. up = " Character Button " ,
. down = " Settings Button " , } } ,
{ " Settings Button " , {
. up = " Inventory Button " ,
. down = " Quit Button " , } } ,
{ " Quit Button " , {
. up = " Settings Button " ,
. down = " Resume Button " , } } ,
} ) ;
}