Description = "Every {POISON ARROW RESET FREQUENCY} seconds, the next arrow fired becomes a poisonous arrow causing {POISON TICK DAMAGE}% damage every second for {POISON DURATION} seconds."
Description = "Sacrifice {HEALTH PCT COST}% of your health to gain {ATTACK RANGE INCREASE PCT}% increased attack range. Adrenaline Rush also lasts {NEW ADRENALINE RUSH DURATION} seconds instead of 8."
Affects = Ability 3
HEALTH PCT COST = 20%
ATTACK RANGE INCREASE PCT = 50%
NEW ADRENALINE RUSH DURATION = 30s
# Stat, Lowest, Highest Value
# Stat Modifier[0] = ..., 0, 0
}
Bloodlust
{
Description = "Every Enemy killed during Adrenaline Rush increases the duration of the buff by {BUFF TIMER INCREASE} seconds. Every Kill grants a {ATTACK BUFF PCT INCREASE}% Attack buff stacking up to {MAX ATTACK BUFF STACKS} times."
Description = "Auto attacks on a marked Target now apply a {BURN DURATION}-second burn to targets dealing {BURN DAMAGE}% attack every {BURN TICK FREQUENCY} seconds. Burn can be stacked up to {MAX BURN STACK} times"
Description = "Every {MARK TIME} seconds a random enemy on screen gets {MARK AMOUNT} Mark. If a mark on that Target is triggered within {MARK TRIGGER TIME} seconds, your Mark Target's cooldown is reduced by {MARK COOLDOWN REDUCE} seconds."
Description = "Block no longer grants invulnerability or knockback reduction. Block now grants a shield equal to {SHIELD AMOUNT}% of your maximum health for {SHIELD DURATION} seconds."
Description = "Sonic Slash's Cooldown and Mana costs reduced by {REDUCTION PCT}% and Deals Additional Damage Equal to {ADDITIONAL DMG PCT}% of you max Health."
Description = "Homing orb now bounces off of targets up to {BOUNCE COUNT} bounces. Damage reduced to {ORB DAMAGE}% attack. Cannot hit the same target twice in a row."
Description = "Transform's cooldown becomes {TRANSFORM COOLDOWN} seconds. Upon using Transform remain in cat form. Instead of taking damage, getting hit will revert your form."
Description = "Throw Poison causes the splash effect to linger for {SPLASH LINGER TIME} seconds, dealing {POISON POOL DAMAGE}% attack every {POISON POOL DAMAGE FREQUENCY} seconds."
Description = "Throw Poison bounces along the ground {BOUNCE COUNT} additional times dealing small splashes of poison for {BOUNCE DAMAGE}% attack damage before the final explosion."
Description = "If a target dies while Curse of Death is active, the target causes a large explosion, dealing all the damage accumulated during Curse of Death onto nearby targets.
Description = "For {REACTIVATION TIME} seconds after using Teleport, the Wizard can activate Teleport again to teleport back to the original location. Cooldown increased to {COOLDOWN} seconds."
Description = "The Firebolt leaves behind a trail of fire, burning targets standing in it for {TRAIL DAMAGE}% attack every second for {TRAIL DURATION} seconds."
Description = "Targets affected by Lightning Bolt will send out {ADDITIONAL SHOCK COUNT} additional shocks {ADDITIONAL SHOCK DELAY} seconds later to other nearby targets for {SHOCK DAMAGE}% attack. This can continue up to {REPEAT COUNT} times."
Description = "Meteor cast time reduced to {METEOR CAST TIME} seconds. Meteor attack falls {FALL SPEED MULT}x as quickly. Damage is reduced by {DAMAGE REDUCTION PCT}% and Cooldown reduced by {COOLDOWN REDUCTION} seconds."
Description = "Meteor cast time increased to {METEOR CAST TIME} seconds. Meteor is {SIZE MULT}x as large and deals {METEOR ATTACK}% attack. Lingering fire rings last {FIRE RING DURATION MULT}x as long. Cooldown increased by {COOLDOWN INCREASE} seconds."
Description = "Increases Attack Speed by {ATTACK SPEED INCREASE}% with each strike, up to {MAX ATTACK SPEED INCREASE}%. Stacks last for {STACK DURATION} seconds."
Description = "Gain {HP RECOVERY PCT}% HP Recovery/sec when below {HP BELOW THRESHOLD}% health."
HP RECOVERY PCT = 1%
HP BELOW THRESHOLD = 20%
# Stat, Lowest, Highest Value
# Stat Modifier[0] = ..., 0, 0
}
Emergency Recovery
{
Description = "Gain {HP RECOVERY PCT}% HP Recovery every 6 seconds. Effect increases by {GAIN AMOUNT PCT}% for every {MISSING HEALTH BONUS PCT}% health missing. Below {FOUR SECOND HP THRESHOLD}% Health Recovery happens every 4 seconds."
Description = "Recover {HEALTH GAIN} Health, {MANA GAIN} Mana and reduces ability cooldowns by {COOLDOWN REDUCTION} seconds for each monster kill."
HEALTH GAIN = 3
MANA GAIN = 2
COOLDOWN REDUCTION = 0.5s
# Stat, Lowest, Highest Value
# Stat Modifier[0] = ..., 0, 0
}
Wizards Soul
{
Description = "Using an ability reduces the cooldown of every other ability by {ABILITY COOLDOWN AMOUNT} seconds. Mana Recovery also increases by {MANA RECOVERY MULT}x for {MANA RECOVERY DURATION} seconds."