The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/SlimeKing.cpp

44 lines
1014 B

#include "Monster.h"
#include "MonsterStrategyHelpers.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "utils.h"
INCLUDE_game
INCLUDE_BULLET_LIST
void Monster::STRATEGY::SLIMEKING(Monster&m,float fElapsedTime,int strategyNumber){
switch(m.phase){
case 0:{
m.size=ConfigInt("Phase1.Size")/100;
m.diesNormally=false;
m.Set(Attribute::IFRAME_TIME_UPON_HIT,0);
m.iframe_timer=ConfigFloat("Phase5.IframeTimePerHit");
m.phase=1;
}break;
case 1:{
if(m.hp<=m.maxhp*ConfigFloat("Phase2.Change")/100){
m.phase=2;
m.SetSize(ConfigFloat("Phase2.Size")/100,false);
}
}break;
case 2:{
if(m.hp<=m.maxhp*ConfigFloat("Phase3.Change")/100){
m.phase=3;
m.SetSize(ConfigFloat("Phase3.Size")/100,false);
}
}break;
case 3:{
if(m.hp<=m.maxhp*ConfigFloat("Phase4.Change")/100){
m.phase=4;
m.SetSize(ConfigFloat("Phase4.Size")/100,false);
}
}break;
case 4:{
if(m.hp<=0){
m.phase=5;
m.Set(Attribute::IFRAME_TIME_UPON_HIT,1.f);
}
}break;
}
}