The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Animation.h

40 lines
1.8 KiB

#pragma once
#include "olcUTIL_Animate2D.h"
enum AnimationState{
WARRIOR_WALK_S,WARRIOR_WALK_E,WARRIOR_WALK_N,WARRIOR_WALK_W,
WARRIOR_IDLE_S,WARRIOR_IDLE_E,WARRIOR_IDLE_N,WARRIOR_IDLE_W,
GREEN_SLIME_IDLE,GREEN_SLIME_ROLL,GREEN_SLIME_JUMP,GREEN_SLIME_SPIT,GREEN_SLIME_DIE,
BLUE_SLIME_IDLE,BLUE_SLIME_ROLL,BLUE_SLIME_JUMP,BLUE_SLIME_SPIT,BLUE_SLIME_DIE,
RED_SLIME_IDLE,RED_SLIME_ROLL,RED_SLIME_JUMP,RED_SLIME_SPIT,RED_SLIME_DIE,
YELLOW_SLIME_IDLE,YELLOW_SLIME_ROLL,YELLOW_SLIME_JUMP,YELLOW_SLIME_SPIT,YELLOW_SLIME_DIE,
GROUND_SLAM_ATTACK_BACK,GROUND_SLAM_ATTACK_FRONT,
WARRIOR_SWINGSWORD_S,WARRIOR_SWINGSWORD_E,WARRIOR_SWINGSWORD_N,WARRIOR_SWINGSWORD_W,
RANGER_WALK_S,RANGER_WALK_E,RANGER_WALK_N,RANGER_WALK_W,
RANGER_IDLE_S,RANGER_IDLE_E,RANGER_IDLE_N,RANGER_IDLE_W,
WIZARD_WALK_S,WIZARD_WALK_E,WIZARD_WALK_N,WIZARD_WALK_W,
WIZARD_IDLE_S,WIZARD_IDLE_E,WIZARD_IDLE_N,WIZARD_IDLE_W,
BATTLECRY_EFFECT,SONICSLASH,
WARRIOR_SWINGSONICSWORD_S,WARRIOR_SWINGSONICSWORD_E,WARRIOR_SWINGSONICSWORD_N,WARRIOR_SWINGSONICSWORD_W,
WIZARD_IDLE_ATTACK_S,WIZARD_IDLE_ATTACK_E,WIZARD_IDLE_ATTACK_N,WIZARD_IDLE_ATTACK_W,
WIZARD_ATTACK_S,WIZARD_ATTACK_E,WIZARD_ATTACK_N,WIZARD_ATTACK_W,
ENERGY_BOLT,ENERGY_PARTICLE,SPLASH_EFFECT,DOT_PARTICLE,
LIGHTNING_BOLT,LIGHTNING_BOLT_PARTICLE1,LIGHTNING_BOLT_PARTICLE2,LIGHTNING_BOLT_PARTICLE3,LIGHTNING_BOLT_PARTICLE4,
CHAIN_LIGHTNING,LIGHTNING_SPLASH,
WIZARD_CAST_S,WIZARD_CAST_N,WIZARD_CAST_E,WIZARD_CAST_W,METEOR,
FIRE_RING1,FIRE_RING2,FIRE_RING3,FIRE_RING4,FIRE_RING5,ARROW,
RANGER_SHOOT_S,RANGER_SHOOT_N,RANGER_SHOOT_E,RANGER_SHOOT_W,
};
namespace sig{
class Animation{
public:
static void InitializeAnimations();
static void SetupPlayerAnimations();
};
}
struct AnimationData{
float frameDuration=0.1f;
Animate2D::Style style=Animate2D::Style::Repeat;
};