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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "AdventuresInLestoria.h"
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#include "DEFINES.h"
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#include "Menu.h"
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#include "MenuComponent.h"
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#include "SaveFile.h"
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INCLUDE_game
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using A=Attribute;
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void Menu::InitializeMainMenuWindow(){
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Menu*mainMenuWindow=CreateMenu(MAIN_MENU,vi2d{132,120},vi2d{96,96});
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auto newGameButton=mainMenuWindow->ADD("New Game Button",MenuComponent)(geom2d::rect<float>{{12,4},{72,24}},"New Game",[&](MenuFuncData data){
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game->TextEntryEnable(true);
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#ifdef __EMSCRIPTEN__
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data.menu.S(A::NEXT_MENU)="New Game";
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if(SaveFile::GetUserID().length()==0){
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Menu::OpenMenu(USER_ID);
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}else{
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Menu::OpenMenu(SAVE_FILE_NAME);
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}
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#else
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Menu::OpenMenu(SAVE_FILE_NAME);
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#endif
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return true;
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})END;
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auto loadGameButton=mainMenuWindow->ADD("Load Game Button",MenuComponent)(geom2d::rect<float>{{12,36},{72,24}},"Load Game",[](MenuFuncData data){
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#ifdef __EMSCRIPTEN__
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data.menu.S(A::NEXT_MENU)="Load Game";
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if(SaveFile::GetUserID().length()==0){
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game->TextEntryEnable(true);
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Menu::OpenMenu(USER_ID);
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}else{
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SaveFile::UpdateSaveGameData();
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Menu::OpenMenu(LOAD_GAME);
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}
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#else
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SaveFile::UpdateSaveGameData();
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Menu::OpenMenu(LOAD_GAME);
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#endif
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return true;
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})END;
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mainMenuWindow->ADD("Quit Game Button",MenuComponent)(geom2d::rect<float>{{12,68},{72,24}},"Quit Game",[](MenuFuncData data){
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game->EndGame();
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return true;
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})END;
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if(SaveFile::GetSaveFileCount()>0){
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mainMenuWindow->SetDefaultButton(loadGameButton);
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}else{
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mainMenuWindow->SetDefaultButton(newGameButton);
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}
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}
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