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Player
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{
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BaseMana = 100
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MoveSpd = 100
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# Game Map Starting Location
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Starting Location = Story I
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# Player Class Minimap Image offset
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Minimap Image Offset = 12,11
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# Player Class Minimap Image Size (Total Width and Height, starting from the center going out) Ex: 12 means 6 in both directions.
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Minimap Image Size = 12,12
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# Starting base crit rate.
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Crit Rate = 0%
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# Starting base crit dmg.
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Crit Dmg = 50%
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Starting Money = 100
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# A default starting name for the character. Specify multiple to randomize.
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Default Female Name = Nia, Lea, Poppy, Ruby, Arc, Nico
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# A default starting name for the character. Specify multiple to randomize.
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Default Male Name = Cyrus, Odin, Usio, Lucio, Nico, Fir
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# Amount of spd to increase/decrease vertically as you climb staircases
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StaircaseClimbSpd = 45
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# Walking Default Animation Delay per Frame
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WalkingFrameSpd = 0.2s
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# How much speed the player loses while no momentum is being added.
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Friction = 400
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# How low the velocity has to be before the player has control again from being bumped around.
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Move Allowed Velocity Lower Limit = 30.0
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# How many of any one type of item we can bring to the battlefield max per slot.
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Item Loadout Limit = 10
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# How many seconds must pass before the player is considered out of combat (meaning they can exit a level)
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Out of Combat Time = 5.0
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# How long the player must stand in the end zone before leaving the level.
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End Zone Wait Time = 5.0
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# How long between each footstep.
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Footstep Timer = 0.4
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# Distance the aiming cursor may be aimed at in controller aiming mode.
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Aiming Cursor Max Distance = 600
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# Distance the auto aim will try and find a target in.
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Auto Aim Detection Distance = 1000
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# How long the rumble lasts when getting hit by a monster.
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Hurt Rumble Time = 0.1s
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# Warning sound percentage threshold
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Health Warning Pct = 30%
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# Warning sound cooldown
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Health Warning Cooldown = 8.0s
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# Health Warning Flicker On/Off
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Health Warning Flicker Time = 0.5s
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Health Warning Outline Color = 255,0,0,255
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# Each attack will have _N,_E,_S,_W appended to them once read in-game.
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PLAYER_ANIMATION[0] = WARRIOR_WALK
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PLAYER_ANIMATION[1] = WARRIOR_IDLE
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PLAYER_ANIMATION[2] = WARRIOR_SWINGSWORD
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PLAYER_ANIMATION[3] = WARRIOR_SWINGSONICSWORD
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PLAYER_ANIMATION[4] = RANGER_WALK
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PLAYER_ANIMATION[5] = RANGER_IDLE
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PLAYER_ANIMATION[6] = RANGER_SHOOT
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PLAYER_ANIMATION[7] = WIZARD_WALK
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PLAYER_ANIMATION[8] = WIZARD_IDLE_ATTACK
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PLAYER_ANIMATION[9] = WIZARD_ATTACK
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PLAYER_ANIMATION[10] = WIZARD_CAST
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PLAYER_ANIMATION[11] = WIZARD_IDLE
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PLAYER_ANIMATION[12] = THIEF_IDLE
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PLAYER_ANIMATION[13] = THIEF_WALK
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PLAYER_ANIMATION[14] = THIEF_SWINGSWORD
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PLAYER_ANIMATION[15] = THIEF_DEADLYDASH
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PLAYER_ANIMATION[16] = TRAPPER_IDLE
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PLAYER_ANIMATION[17] = TRAPPER_WALK
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PLAYER_ANIMATION[18] = TRAPPER_SHOOT
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PLAYER_ANIMATION[19] = TRAPPER_SETTRAP
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PLAYER_ANIMATION[20] = WITCH_WALK
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PLAYER_ANIMATION[21] = WITCH_IDLE_ATTACK
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PLAYER_ANIMATION[22] = WITCH_ATTACK
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PLAYER_ANIMATION[23] = WITCH_CAST
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PLAYER_ANIMATION[24] = WITCH_IDLE
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}
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PlayerXP
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{
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LEVEL[1] = 224xp
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LEVEL[2] = 605xp
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LEVEL[3] = 1174xp
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LEVEL[4] = 1969xp
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LEVEL[5] = 3035xp
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LEVEL[6] = 4426xp
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LEVEL[7] = 6207xp
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LEVEL[8] = 8456xp
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LEVEL[9] = 11267xp
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LEVEL[10] = 14752xp
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LEVEL[11] = 19046xp
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LEVEL[12] = 24311xp
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LEVEL[13] = 30741xp
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LEVEL[14] = 38569xp
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LEVEL[15] = 48075xp
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LEVEL[16] = 59594xp
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LEVEL[17] = 73529xp
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LEVEL[18] = 90363xp
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LEVEL[19] = 110676xp
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LEVEL[20] = 135163xp
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LEVEL[21] = 164660xp
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LEVEL[22] = 200168xp
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LEVEL[23] = 242890xp
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LEVEL[24] = 294268xp
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LEVEL[25] = 356034xp
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LEVEL[26] = 430265xp
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LEVEL[27] = 519454xp
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LEVEL[28] = 626593xp
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LEVEL[29] = 755272xp
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LEVEL[30] = 909798xp
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LEVEL[31] = 1095342xp
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LEVEL[32] = 1318107xp
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LEVEL[33] = 1585537xp
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LEVEL[34] = 1906565xp
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LEVEL[35] = 2291910xp
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LEVEL[36] = 2754436xp
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LEVEL[37] = 3309579xp
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LEVEL[38] = 3975863xp
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LEVEL[39] = 4775516xp
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LEVEL[40] = 5735212xp
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LEVEL[41] = 6886959xp
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LEVEL[42] = 8269167xp
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LEVEL[43] = 9927929xp
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LEVEL[44] = 11918555xp
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LEVEL[45] = 14307419xp
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LEVEL[46] = 17174168xp
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LEVEL[47] = 20614378xp
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LEVEL[48] = 24742742xp
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LEVEL[49] = 29696892xp
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LEVEL[50] = 35641984xp
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LEVEL[51] = 42776208xp
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LEVEL[52] = 51337388xp
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LEVEL[53] = 61610916xp
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LEVEL[54] = 73939264xp
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LEVEL[55] = 88733392xp
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LEVEL[56] = 106486456xp
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LEVEL[57] = 127790248xp
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LEVEL[58] = 153354912xp
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LEVEL[59] = 184032624xp
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LEVEL[60] = 220845984xp
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LEVEL[61] = 265022128xp
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LEVEL[62] = 318033600xp
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LEVEL[63] = 381647488xp
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LEVEL[64] = 457984256xp
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LEVEL[65] = 549588480xp
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LEVEL[66] = 659513664xp
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LEVEL[67] = 791424064xp
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LEVEL[68] = 949716672xp
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LEVEL[69] = 1139667840xp
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LEVEL[70] = 1367609344xp
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LEVEL[71] = 1641139328xp
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LEVEL[72] = 1969375488xp
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LEVEL[73] = 2363258880xp
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LEVEL[74] = 2835919104xp
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LEVEL[75] = 3403111424xp
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LEVEL[76] = 4083742464xp
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LEVEL[77] = 4900499968xp
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LEVEL[78] = 5880608768xp
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LEVEL[79] = 7056739328xp
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LEVEL[80] = 8468096512xp
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LEVEL[81] = 10161725440xp
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LEVEL[82] = 12194079744xp
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LEVEL[83] = 14632905728xp
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LEVEL[84] = 17559498752xp
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LEVEL[85] = 21071409152xp
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LEVEL[86] = 25285701632xp
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LEVEL[87] = 30342852608xp
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LEVEL[88] = 36411432960xp
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LEVEL[89] = 43693727744xp
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LEVEL[90] = 52432482304xp
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LEVEL[91] = 62918991872xp
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LEVEL[92] = 75502804992xp
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LEVEL[93] = 90603380736xp
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LEVEL[94] = 108724068352xp
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LEVEL[95] = 130468896768xp
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LEVEL[96] = 156562702336xp
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LEVEL[97] = 187875262464xp
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LEVEL[98] = 225450344448xp
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LEVEL[99] = 270540439552xp
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LEVEL[100] = 324648534016xp
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}
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