The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
AdventuresInLestoria/Adventures in Lestoria/ConsumableCraftItemWindow.cpp

203 lines
9.4 KiB

#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "EnhancementStatsLabel.h"
#include "RequiredMaterialsList.h"
#include "Item.h"
INCLUDE_ITEM_DATA
using A=Attribute;
void Menu::InitializeConsumableCraftItemWindow(){
static bool incrementButtonDisabled=false;
Menu*consumableCraftItemWindow=CreateMenu(CONSUMABLE_CRAFT_ITEM,CENTERED,{240,96});
consumableCraftItemWindow->ADD("Item Name Header",MenuLabel)(geom2d::rect<float>{{2,-4},{consumableCraftItemWindow->size.x-4,12}},"Item Name",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
static auto GetQuantity=[&](){
return std::stoi(Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->GetLabel());
};
static auto UpdateMenu=[&](std::string_view label){
uint8_t qty=std::stoi(std::string(label));
const std::string&item=Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Item Name Header")->GetString(A::ITEM_NAME);
bool canCraft=Item(qty,item).CanEnhanceItem(qty);
bool canCraftOneHigher=Item(qty+1,item).CanEnhanceItem(qty+1);
std::string colorCode="";
if(!canCraft)colorCode="#FF0000";
if(qty==99||!canCraftOneHigher){
Component<MenuComponent>(CONSUMABLE_CRAFT_ITEM,"Increase Craft amount Button")->SetGrayedOut(true);
Menu::menus[CONSUMABLE_CRAFT_ITEM]->SetSelection("Decrease Craft amount Button"sv);
}else{
Component<MenuComponent>(CONSUMABLE_CRAFT_ITEM,"Increase Craft amount Button")->SetGrayedOut(false);
}
if(qty<=1){
Component<MenuComponent>(CONSUMABLE_CRAFT_ITEM,"Decrease Craft amount Button")->SetGrayedOut(true);
Menu::menus[CONSUMABLE_CRAFT_ITEM]->SetSelection("Increase Craft amount Button"sv);
}else{
Component<MenuComponent>(CONSUMABLE_CRAFT_ITEM,"Decrease Craft amount Button")->SetGrayedOut(false);
}
Component<RequiredMaterialsList>(CONSUMABLE_CRAFT_ITEM,"Required Materials List")->SetQuantity(qty);
Component<MenuComponent>(CONSUMABLE_CRAFT_ITEM,"Craft Button")->SetGrayedOut(!canCraft);
};
consumableCraftItemWindow->ADD("Amount to Craft Label",MenuLabel)(geom2d::rect<float>{{4,34},{188,12}},"Craft Amount",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
consumableCraftItemWindow->ADD("Amount to Craft Amount Label",MenuLabel)(geom2d::rect<float>{{consumableCraftItemWindow->size.x/2+48,34},{32,12}},"1"
,UpdateMenu,1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::FIT_TO_LABEL)END;
consumableCraftItemWindow->ADD("Increase Craft amount Button",MenuComponent)(geom2d::rect<float>{{consumableCraftItemWindow->size.x/2+80+2,34},{12,12}},"+",[&](MenuFuncData data){
uint8_t qty=std::clamp(GetQuantity()+1,1,99);
if(!incrementButtonDisabled){
Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->SetLabel(std::to_string(qty));
}
incrementButtonDisabled=false;
return true;
})END;
consumableCraftItemWindow->ADD("Decrease Craft amount Button",MenuComponent)(geom2d::rect<float>{{consumableCraftItemWindow->size.x/2+48-14,34},{12,12}},"-",[](MenuFuncData data){
uint8_t qty=std::clamp(GetQuantity()-1,1,99);
if(!incrementButtonDisabled){
Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->SetLabel(std::to_string(qty));
}
incrementButtonDisabled=false;
return true;
})END;
consumableCraftItemWindow->ADD("Materials Requirement Outline",MenuComponent)(geom2d::rect<float>{{2,86-18},{consumableCraftItemWindow->size.x-4,26}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE)END;
consumableCraftItemWindow->ADD("Required Materials Label",MenuLabel)(geom2d::rect<float>{{4,80-18},{consumableCraftItemWindow->size.x-8,0}},"Required Materials",1.0f,ComponentAttr::SHADOW)END;
consumableCraftItemWindow->ADD("Required Materials List",RequiredMaterialsList)(geom2d::rect<float>{{4,88-18},{consumableCraftItemWindow->size.x-8,22}},Item::BLANK)END;
consumableCraftItemWindow->ADD("Back Button",MenuComponent)(geom2d::rect<float>{{36,116-18},{48,12}},"Back",[](MenuFuncData data){Menu::CloseMenu();return true;})END;
consumableCraftItemWindow->ADD("Craft Button",MenuComponent)(geom2d::rect<float>{{consumableCraftItemWindow->size.x-84,116-18},{48,12}},"Craft",[](MenuFuncData data){
const std::weak_ptr<Item>item=Component<RequiredMaterialsList>(CONSUMABLE_CRAFT_ITEM,"Required Materials List")->GetItem();
uint8_t qty=stoi(Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->GetLabel());
if(item.lock()->CanEnhanceItem(qty)){
item.lock()->EnhanceItem(qty);
}
data.component.lock()->SetGrayedOut(!item.lock()->CanEnhanceItem(qty));
Menu::CloseMenu();
return true;
})END;
consumableCraftItemWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
if(Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
returnData="Back Button";
}else{
returnData="Craft Button";
}
},
{ //Button Key
{game->KEY_START,{[](MenuFuncData data){
if(Component<MenuComponent>(data.menu.GetType(),"Craft Button")->IsGreyedOut()){
return "";
}else{
return "Craft Button";
}
},[](MenuType type){
Component<MenuComponent>(type,"Craft Button")->Click();
}}},
{{game->KEY_SHOULDER2,Pressed},{"Qty Up/Down",[](MenuType type){}}},
{{game->KEY_SHOULDER,Pressed},{"Qty Up/Down",[](MenuType type){}}},
{{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[](MenuType type){
Component<MenuComponent>(type,"Increase Craft amount Button")->Click();
if(Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
Component<MenuComponent>(type,"Decrease Craft amount Button")->Click();
}
}}},
{{game->KEY_FASTSCROLLUP,PressedDAS},{"",[](MenuType type){
bool foundValidAmt=!Component<MenuComponent>(type,"Craft Button")->IsGreyedOut();
Component<MenuComponent>(type,"Decrease Craft amount Button")->Click();
if(foundValidAmt&&Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
Component<MenuComponent>(type,"Increase Craft amount Button")->Click();
}
}}},
{{game->KEY_SCROLL,Pressed},{"Navigate",[](MenuType type){}}},
{game->KEY_BACK,{"Back",[](MenuType type){
Menu::CloseMenu();
}}},
{{game->KEY_CONFIRM,PressedDAS},{"",[](MenuType type){
if(Menu::menus[type]->GetSelection().expired())return;
incrementButtonDisabled=false;
if(Menu::menus[type]->GetSelection().lock()->GetName()=="Increase Craft amount Button"){
Component<MenuComponent>(type,"Increase Craft amount Button")->Click();
if(Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
Component<MenuComponent>(type,"Decrease Craft amount Button")->Click();
}
}else
if(Menu::menus[type]->GetSelection().lock()->GetName()=="Decrease Craft amount Button"){
bool foundValidAmt=!Component<MenuComponent>(type,"Craft Button")->IsGreyedOut();
Component<MenuComponent>(type,"Decrease Craft amount Button")->Click();
if(foundValidAmt&&Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
Component<MenuComponent>(type,"Increase Craft amount Button")->Click();
}
}
incrementButtonDisabled=true; //We handled the clicks ourselves, we don't want it to cause another click on release.
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Back Button",{
.up="Decrease Craft amount Button",
.down="Decrease Craft amount Button",
.left="Craft Button",
.right="Craft Button",}},
{"Craft Button",{
.up="Increase Craft amount Button",
.down="Increase Craft amount Button",
.left="Back Button",
.right="Back Button",}},
{"Increase Craft amount Button",{
.up="Craft Button",
.down="Craft Button",
.left="Decrease Craft amount Button",
.right="Decrease Craft amount Button",}},
{"Decrease Craft amount Button",{
.up="Craft Button",
.down="Craft Button",
.left="Increase Craft amount Button",
.right="Increase Craft amount Button",}},
});
}