# pragma once
# include <string>
# include <functional>
# include <map>
# include "olcPixelGameEngine.h"
# include "olcUTIL_DataFile.h"
class Crawler ;
class ItemInfo ;
typedef std : : string IT ;
typedef std : : string ITCategory ;
class Item {
friend class Inventory ;
private :
uint32_t amt ;
ItemInfo * it ;
public :
Item ( uint32_t amt , IT item ) ;
uint32_t Amt ( ) ;
std : : string Name ( ) ;
std : : string Description ( ) ;
ITCategory Category ( ) ;
Decal * Decal ( ) ;
ItemScript & OnUseAction ( ) ;
} ;
class Inventory {
public :
static void AddItem ( IT it , int amt = 1 ) ;
static uint32_t GetItemCount ( IT it ) ;
static Item GetItem ( IT it ) ;
//Auto-executes its use function and removes the amt specified from the inventory. Multiple amounts will cause the item to execute its useFunc multiple times.
static void UseItem ( IT it , int amt = 1 ) ;
static void RemoveItem ( IT it , int amt = 1 ) ;
static std : : vector < IT > & get ( ITCategory itemCategory ) ;
private :
static void InsertIntoSortedInv ( IT item ) ;
static bool ExecuteAction ( IT item ) ;
static std : : map < IT , Item > _inventory ;
static std : : map < ITCategory , std : : vector < IT > > sortedInv ;
} ;
class ItemProps {
friend class ItemInfo ;
utils : : datafile * scriptProps ;
utils : : datafile * customProps ;
public :
ItemProps ( utils : : datafile * scriptProps , utils : : datafile * customProps ) ;
int GetIntProp ( std : : string prop ) ;
float GetFloatProp ( std : : string prop ) ;
std : : string GetStringProp ( std : : string prop ) ;
} ;
typedef std : : function < bool ( Crawler * , ItemProps ) > ItemScript ;
class ItemInfo {
friend class Inventory ;
std : : string name ;
std : : string description ;
std : : string category ;
Decal * img ;
//Returns true if the item can be used, false otherwise
std : : string useFunc = " " ;
//Custom properties for this specific item's script.
static utils : : datafile NOPROPS ;
ItemProps customProps ;
private :
static void InitializeScripts ( ) ;
public :
static void InitializeItems ( ) ;
ItemInfo ( ) ;
/*
For the useFunc , return true if the item can be used , false otherwise .
*/
} ;