The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/config.h

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#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "olcUTIL_DataFile.h"
using namespace olc;
class ItemEnchantInfo;
//Read a string array from the config.
utils::datafilestringdata operator ""_s(const char*key,std::size_t len);
//Read a boolean array from the config.
utils::datafilebooldata operator ""_b(const char*key,std::size_t len);
//Read an int array from the config.
utils::datafileintdata operator ""_i(const char*key,std::size_t len);
//Read a float array from the config.
utils::datafilefloatdata operator ""_f(const char*key,std::size_t len);
//Read a double array from the config.
utils::datafiledoubledata operator ""_d(const char*key,std::size_t len);
//Read a string key from the config.
std::string operator ""_S(const char*key,std::size_t len);
//Read a full string key from the config.
std::string operator ""_FS(const char*key,std::size_t len);
//Read a boolean key from the config.
bool operator ""_B(const char*key,std::size_t len);
//Read an integer key from the config.
int operator ""_I(const char*key,std::size_t len);
//Read a float key from the config.
float operator ""_F(const char*key,std::size_t len);
//Read a double key from the config.
double operator ""_D(const char*key,std::size_t len);
//Read a vf2d key from the config.
vf2d operator ""_V(const char*key,std::size_t len);
//Read a datafile indexed property from the config.
utils::datafile operator ""_A(const char*key,std::size_t len);
Pixel operator ""_Pixel(const char*key,std::size_t len);
1 month ago
//Outputs a number between two range values provided.
float operator ""_FRange(const char*key,std::size_t len);
float operator ""_Pct(long double pct);
const ItemEnchantInfo&operator ""_ENC(const char*key,std::size_t len);