|
|
|
|
#pragma region License
|
|
|
|
|
/*
|
|
|
|
|
License (OLC-3)
|
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
|
|
prior written permission.
|
|
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
|
|
SUCH DAMAGE.
|
|
|
|
|
|
|
|
|
|
Portions of this software are copyright <EFBFBD> 2024 The FreeType
|
|
|
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
|
|
|
All rights reserved.
|
|
|
|
|
*/
|
|
|
|
|
#pragma endregion
|
|
|
|
|
#include "State_Death.h"
|
|
|
|
|
#include "AdventuresInLestoria.h"
|
|
|
|
|
#include "DEFINES.h"
|
|
|
|
|
#include "Menu.h"
|
|
|
|
|
#include "ItemDrop.h"
|
|
|
|
|
#include "VisualNovel.h"
|
|
|
|
|
#include "State_OverworldMap.h"
|
|
|
|
|
#include "GameEvent.h"
|
|
|
|
|
#include "MenuComponent.h"
|
|
|
|
|
#include "Unlock.h"
|
|
|
|
|
|
|
|
|
|
INCLUDE_MONSTER_LIST
|
|
|
|
|
INCLUDE_game
|
|
|
|
|
|
|
|
|
|
void State_Death::OnStateChange(GameState*prevState){
|
|
|
|
|
if(Menu::IsMenuOpen()){
|
|
|
|
|
Menu::CloseAllMenus();
|
|
|
|
|
}
|
|
|
|
|
game->GetPlayer()->SetState(State::DEATH);
|
|
|
|
|
if(!Unlock::IsUnlocked("STORY_1_1")){
|
|
|
|
|
Component<MenuComponent>(DEATH,"Return to Camp Button")->SetLabel(" Return to \nStage Select");
|
|
|
|
|
}else{
|
|
|
|
|
Component<MenuComponent>(DEATH,"Return to Camp Button")->SetLabel("Return to Camp");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gameSlowdownPct=1.f;
|
|
|
|
|
accTime=0.f;
|
|
|
|
|
}
|
|
|
|
|
void State_Death::OnLevelLoad(){
|
|
|
|
|
Component<MenuComponent>(MenuType::PAUSE,"Return to Camp Button")->SetGrayedOut(false);
|
|
|
|
|
}
|
|
|
|
|
void State_Death::OnUserUpdate(AiL*game){
|
|
|
|
|
accTime+=game->GetElapsedTime();
|
|
|
|
|
if(gameSlowdownPct<10.f){
|
|
|
|
|
gameSlowdownPct+=3.f*game->GetElapsedTime();
|
|
|
|
|
}else{
|
|
|
|
|
game->SetMosaicEffect(1U);
|
|
|
|
|
}
|
|
|
|
|
game->view.SetZoom(util::lerp(1.f,2.f,(gameSlowdownPct-1)/10.f),game->view.WorldToScreen(game->GetPlayer()->GetPos()));
|
|
|
|
|
game->SetWorldColor({uint8_t(util::lerp(255,0,(gameSlowdownPct-1)/10.f)),uint8_t(util::lerp(255,0,(gameSlowdownPct-1)/10.f)),uint8_t(util::lerp(255,0,(gameSlowdownPct-1)/10.f)),255});
|
|
|
|
|
Audio::SetBGMPitch(util::lerp(1.f,0,(gameSlowdownPct-1)/10.f));
|
|
|
|
|
if(gameSlowdownPct<5.f){
|
|
|
|
|
game->SetMosaicEffect(uint8_t(util::lerp(1.f,9.f,(gameSlowdownPct-1)/7.f)));
|
|
|
|
|
}else{
|
|
|
|
|
if(!Menu::IsMenuOpen()){
|
|
|
|
|
Menu::OpenMenu(MenuType::DEATH);
|
|
|
|
|
}
|
|
|
|
|
game->SetMosaicEffect(uint8_t(util::lerp(9.f,1.f,(gameSlowdownPct-7)/3.f)));
|
|
|
|
|
Input::SetLightbar(PixelLerp(BLACK,DARK_RED,sin((1.5*game->GetRuntime())/2.f)+0.5f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(gameSlowdownPct<10.f){
|
|
|
|
|
if(accTime>=1/60.f*gameSlowdownPct){
|
|
|
|
|
game->SetElapsedTime(1/60.f*gameSlowdownPct);
|
|
|
|
|
game->HandleUserInput(game->GetElapsedTime());
|
|
|
|
|
|
|
|
|
|
game->UpdateEffects(game->GetElapsedTime());
|
|
|
|
|
GameEvent::UpdateEvents();
|
|
|
|
|
game->GetPlayer()->Update(game->GetElapsedTime());
|
|
|
|
|
game->UpdateMonsters();
|
|
|
|
|
|
|
|
|
|
ItemDrop::UpdateDrops(game->GetElapsedTime());
|
|
|
|
|
game->UpdateBullets(game->GetElapsedTime());
|
|
|
|
|
//game->UpdateCamera(game->GetElapsedTime());
|
|
|
|
|
accTime=0.f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
game->ClearTimedOutGarbage();
|
|
|
|
|
}
|
|
|
|
|
void State_Death::Draw(AiL*game){
|
|
|
|
|
game->RenderWorld(game->GetElapsedTime());
|
|
|
|
|
}
|