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#pragma once
#include <map>
#include <iostream>
#include "Crawler.h"
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INCLUDE_game
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namespace States{
enum State{
GAME_RUN,
OVERWORLD_MAP,
MAIN_MENU,
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};
};
class GameState{
public:
inline static GameState*STATE=nullptr;
inline static std::map<States::State,GameState*>states;
static void Initialize();
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virtual void OnStateChange(GameState*prevState)=0;
virtual void OnUserUpdate(Crawler*game)=0;
virtual void Draw(Crawler*game)=0;
static inline void ChangeState(States::State newState){
GameState*prevState=STATE;
if(!states.count(newState)){
std::cout<<"WARNING! State not defined for state "<<newState<<"!"<<std::endl;
throw;
}
STATE=states.at(newState);
game->camera.SetTarget(game->GetPlayer()->GetPos());
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STATE->OnStateChange(prevState);
}
};