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Interface
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{
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# In pixels/sec
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AnalogScrollSpeed = 220
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# The size of each side of the 9-patch menu sprite.
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9PatchSize = 24,24
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# The spacing between inputs and text in the input helper text displayer.
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InputHelperSpacing = 4
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# The back color of input keys.
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InputButtonBackCol = 15,8,47,255
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# The text color of input keys.
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InputButtonTextCol = 175,199,191,255
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# The original health display color.
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HUD Health Display Color = 255,255,255,255
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# The color the HUD changes when we take damage.
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HUD Take Damage Color = 128,0,0,255
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# The color the HUD changes when we take damage.
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HUD Heal Damage Color = 0,192,0,255
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# The amount of time it takes for the health to go from a damaging color back to its original color.
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HUD Health Change Time = 0.4s
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# How long between each reduction/addition of health.
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HUD Health Tick Rate = 0.01s
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# The original mana display color.
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HUD Mana Display Color = 192,192,255,255
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# The color the HUD changes when we take damage.
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HUD Reduce Mana Color = 192,192,255,255
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# The color the HUD changes when we take damage.
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HUD Restore Mana Color = 192,192,255,255
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# The amount of time it takes for the health to go from a damaging color back to its original color.
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HUD Mana Change Time = 0.4s
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# How long between each reduction/addition of health.
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HUD Mana Tick Rate = 0.01s
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}
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