The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/Player.txt

205 lines
5.4 KiB

Player
{
BaseMana = 100
MoveSpd = 100
# Game Map Starting Location
Starting Location = Story I
# Player Class Minimap Image offset
Minimap Image Offset = 12,11
# Player Class Minimap Image Size (Total Width and Height, starting from the center going out) Ex: 12 means 6 in both directions.
Minimap Image Size = 12,12
# Starting base crit rate.
Crit Rate = 0%
# Starting base crit dmg.
Crit Dmg = 50%
Starting Money = 100
# A default starting name for the character. Specify multiple to randomize.
Default Female Name = Nia, Lea, Poppy, Ruby, Arc, Nico
# A default starting name for the character. Specify multiple to randomize.
Default Male Name = Cyrus, Odin, Usio, Lucio, Nico, Fir
# Amount of spd to increase/decrease vertically as you climb staircases
StaircaseClimbSpd = 45
# Walking Default Animation Delay per Frame
WalkingFrameSpd = 0.2s
# How much speed the player loses while no momentum is being added.
Friction = 400
# How low the velocity has to be before the player has control again from being bumped around.
Move Allowed Velocity Lower Limit = 30.0
# How many of any one type of item we can bring to the battlefield max per slot.
Item Loadout Limit = 10
# How many seconds must pass before the player is considered out of combat (meaning they can exit a level)
Out of Combat Time = 5.0
# How long the player must stand in the end zone before leaving the level.
End Zone Wait Time = 5.0
# How long between each footstep.
Footstep Timer = 0.4
# Distance the aiming cursor may be aimed at in controller aiming mode.
Aiming Cursor Max Distance = 600
# Distance the auto aim will try and find a target in.
Auto Aim Detection Distance = 1000
# How long the rumble lasts when getting hit by a monster.
Hurt Rumble Time = 0.1s
# Warning sound percentage threshold
Health Warning Pct = 30%
# Warning sound cooldown
Health Warning Cooldown = 8.0s
# Health Warning Flicker On/Off
Health Warning Flicker Time = 0.5s
Health Warning Outline Color = 255,0,0,255
# Each attack will have _N,_E,_S,_W appended to them once read in-game.
PLAYER_ANIMATION[0] = WARRIOR_WALK
PLAYER_ANIMATION[1] = WARRIOR_IDLE
PLAYER_ANIMATION[2] = WARRIOR_SWINGSWORD
PLAYER_ANIMATION[3] = WARRIOR_SWINGSONICSWORD
PLAYER_ANIMATION[4] = RANGER_WALK
PLAYER_ANIMATION[5] = RANGER_IDLE
PLAYER_ANIMATION[6] = RANGER_SHOOT
PLAYER_ANIMATION[7] = WIZARD_WALK
PLAYER_ANIMATION[8] = WIZARD_IDLE_ATTACK
PLAYER_ANIMATION[9] = WIZARD_ATTACK
PLAYER_ANIMATION[10] = WIZARD_CAST
PLAYER_ANIMATION[11] = WIZARD_IDLE
PLAYER_ANIMATION[12] = THIEF_IDLE
PLAYER_ANIMATION[13] = THIEF_WALK
PLAYER_ANIMATION[14] = THIEF_SWINGSWORD
PLAYER_ANIMATION[15] = THIEF_DEADLYDASH
PLAYER_ANIMATION[16] = TRAPPER_IDLE
PLAYER_ANIMATION[17] = TRAPPER_WALK
PLAYER_ANIMATION[18] = TRAPPER_SHOOT
PLAYER_ANIMATION[19] = TRAPPER_SETTRAP
PLAYER_ANIMATION[20] = WITCH_WALK
PLAYER_ANIMATION[21] = WITCH_IDLE_ATTACK
PLAYER_ANIMATION[22] = WITCH_ATTACK
PLAYER_ANIMATION[23] = WITCH_CAST
PLAYER_ANIMATION[24] = WITCH_IDLE
PLAYER_ANIMATION[25] = WITCH_TRANSFORM
}
PlayerXP
{
LEVEL[1] = 224xp
LEVEL[2] = 605xp
LEVEL[3] = 1174xp
LEVEL[4] = 1969xp
LEVEL[5] = 3035xp
LEVEL[6] = 4426xp
LEVEL[7] = 6207xp
LEVEL[8] = 8456xp
LEVEL[9] = 11267xp
LEVEL[10] = 14752xp
LEVEL[11] = 19046xp
LEVEL[12] = 24311xp
LEVEL[13] = 30741xp
LEVEL[14] = 38569xp
LEVEL[15] = 48075xp
LEVEL[16] = 59594xp
LEVEL[17] = 73529xp
LEVEL[18] = 90363xp
LEVEL[19] = 110676xp
LEVEL[20] = 135163xp
LEVEL[21] = 164660xp
LEVEL[22] = 200168xp
LEVEL[23] = 242890xp
LEVEL[24] = 294268xp
LEVEL[25] = 356034xp
LEVEL[26] = 430265xp
LEVEL[27] = 519454xp
LEVEL[28] = 626593xp
LEVEL[29] = 755272xp
LEVEL[30] = 909798xp
LEVEL[31] = 1095342xp
LEVEL[32] = 1318107xp
LEVEL[33] = 1585537xp
LEVEL[34] = 1906565xp
LEVEL[35] = 2291910xp
LEVEL[36] = 2754436xp
LEVEL[37] = 3309579xp
LEVEL[38] = 3975863xp
LEVEL[39] = 4775516xp
LEVEL[40] = 5735212xp
LEVEL[41] = 6886959xp
LEVEL[42] = 8269167xp
LEVEL[43] = 9927929xp
LEVEL[44] = 11918555xp
LEVEL[45] = 14307419xp
LEVEL[46] = 17174168xp
LEVEL[47] = 20614378xp
LEVEL[48] = 24742742xp
LEVEL[49] = 29696892xp
LEVEL[50] = 35641984xp
LEVEL[51] = 42776208xp
LEVEL[52] = 51337388xp
LEVEL[53] = 61610916xp
LEVEL[54] = 73939264xp
LEVEL[55] = 88733392xp
LEVEL[56] = 106486456xp
LEVEL[57] = 127790248xp
LEVEL[58] = 153354912xp
LEVEL[59] = 184032624xp
LEVEL[60] = 220845984xp
LEVEL[61] = 265022128xp
LEVEL[62] = 318033600xp
LEVEL[63] = 381647488xp
LEVEL[64] = 457984256xp
LEVEL[65] = 549588480xp
LEVEL[66] = 659513664xp
LEVEL[67] = 791424064xp
LEVEL[68] = 949716672xp
LEVEL[69] = 1139667840xp
LEVEL[70] = 1367609344xp
LEVEL[71] = 1641139328xp
LEVEL[72] = 1969375488xp
LEVEL[73] = 2363258880xp
LEVEL[74] = 2835919104xp
LEVEL[75] = 3403111424xp
LEVEL[76] = 4083742464xp
LEVEL[77] = 4900499968xp
LEVEL[78] = 5880608768xp
LEVEL[79] = 7056739328xp
LEVEL[80] = 8468096512xp
LEVEL[81] = 10161725440xp
LEVEL[82] = 12194079744xp
LEVEL[83] = 14632905728xp
LEVEL[84] = 17559498752xp
LEVEL[85] = 21071409152xp
LEVEL[86] = 25285701632xp
LEVEL[87] = 30342852608xp
LEVEL[88] = 36411432960xp
LEVEL[89] = 43693727744xp
LEVEL[90] = 52432482304xp
LEVEL[91] = 62918991872xp
LEVEL[92] = 75502804992xp
LEVEL[93] = 90603380736xp
LEVEL[94] = 108724068352xp
LEVEL[95] = 130468896768xp
LEVEL[96] = 156562702336xp
LEVEL[97] = 187875262464xp
LEVEL[98] = 225450344448xp
LEVEL[99] = 270540439552xp
LEVEL[100] = 324648534016xp
}