# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# pragma once
# include <set>
# include "AttributableStat.h"
enum BuffType {
STAT_UP ,
DAMAGE_REDUCTION ,
SLOWDOWN ,
BLOCK_SLOWDOWN ,
LOCKON_SPEEDBOOST , //Specifically used for wolves.
SPEEDBOOST ,
BARRIER_DAMAGE_REDUCTION , //Creates a visual barrier around the target
FIXED_COLLISION_DMG , //Does a fixed amount of collision damage based on intensity of this buff.
COLLISION_KNOCKBACK_STRENGTH , //Causes an amount of knockback based on intensity when hit via collision with this buff
SELF_INFLICTED_SLOWDOWN , //Used for monsters and can't be applied by any player abilities.
ADRENALINE_RUSH , //Intensity indicates the stack count (used by the Bloodlust enchant) this buff gives which in turn increases attack.
TRAPPER_MARK ,
SPECIAL_MARK , //The mark applied by the Opportunity Shot.
OVER_TIME ,
ONE_OFF , //This is used as a hack fix for the RestoreDuringCast Item script since they require us to restore 1 tick immediately. Over time buffs do not apply a tick immediately.
OVER_TIME_DURING_CAST ,
GLOW_PURPLE ,
COLOR_MOD ,
DAMAGE_AMPLIFICATION , //Multiplies all incoming damage by this amount.
LETHAL_TEMPO ,
BURNING_ARROW_BURN ,
SWORD_ENCHANTMENT ,
CURSE_OF_PAIN ,
CURSE_OF_DEATH ,
} ;
enum class BuffRestorationType {
ONE_OFF , //This is used as a hack fix for the RestoreDuringCast Item script since they require us to restore 1 tick immediately. Over time buffs do not apply a tick immediately.
OVER_TIME ,
OVER_TIME_DURING_CAST ,
} ;
namespace BuffOverTimeType {
enum BuffOverTimeType {
HP_RESTORATION ,
HP_PCT_RESTORATION ,
MP_RESTORATION ,
MP_PCT_RESTORATION ,
HP_DAMAGE_OVER_TIME ,
HP_PCT_DAMAGE_OVER_TIME ,
} ;
} ;
class AiL ;
struct Buff {
using PlayerBuffExpireCallbackFunction = std : : function < void ( Player * attachedTarget , Buff & b ) > ;
using MonsterBuffExpireCallbackFunction = std : : function < void ( std : : weak_ptr < Monster > attachedTarget , Buff & b ) > ;
BuffType type ;
BuffRestorationType restorationType ;
float duration = 1 ;
float timeBetweenTicks = 1 ;
float intensity = 1 ;
float nextTick = 0 ;
float lifetime { } ;
std : : set < ItemAttribute > attr ;
std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget ; //Who has this buff.
PlayerBuffExpireCallbackFunction playerBuffCallbackFunc = [ ] ( Player * p , Buff & b ) { } ;
MonsterBuffExpireCallbackFunction monsterBuffCallbackFunc = [ ] ( std : : weak_ptr < Monster > m , Buff & b ) { } ;
float originalDuration { } ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffType type , float duration , float intensity ) ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffType type , float duration , float intensity , std : : set < ItemAttribute > attr ) ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffType type , float duration , float intensity , std : : set < std : : string > attr ) ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffRestorationType restorationType , BuffOverTimeType : : BuffOverTimeType overTimeType , float duration , float intensity , float timeBetweenTicks ) ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffRestorationType restorationType , BuffOverTimeType : : BuffOverTimeType overTimeType , float duration , float intensity , float timeBetweenTicks , PlayerBuffExpireCallbackFunction expireCallbackFunc ) ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffRestorationType restorationType , BuffOverTimeType : : BuffOverTimeType overTimeType , float duration , float intensity , float timeBetweenTicks , MonsterBuffExpireCallbackFunction expireCallbackFunc ) ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffType type , BuffRestorationType restorationType , BuffOverTimeType : : BuffOverTimeType overTimeType , float duration , float intensity , float timeBetweenTicks ) ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffType type , BuffRestorationType restorationType , BuffOverTimeType : : BuffOverTimeType overTimeType , float duration , float intensity , float timeBetweenTicks , PlayerBuffExpireCallbackFunction expireCallbackFunc ) ;
Buff ( std : : variant < Player * , std : : weak_ptr < Monster > > attachedTarget , BuffType type , BuffRestorationType restorationType , BuffOverTimeType : : BuffOverTimeType overTimeType , float duration , float intensity , float timeBetweenTicks , MonsterBuffExpireCallbackFunction expireCallbackFunc ) ;
void Update ( AiL * game , float fElapsedTime ) ;
private :
bool waitOneTick { true } ;
bool enabled { true } ; //This is only turned off because the ONE_OFF effect. See BuffType::ONE_OFF for more details.
std : : optional < BuffOverTimeType : : BuffOverTimeType > overTimeType ;
void BuffTick ( AiL * game , float fElapsedTime ) ;
} ;