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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright <EFBFBD> 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Menu.h"
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#include "MenuComponent.h"
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#include "GameState.h"
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#include "AdventuresInLestoria.h"
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#include "Unlock.h"
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#include "MenuLabel.h"
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#include "VisualNovel.h"
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INCLUDE_game
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void Menu::InitializeArtificerWindow(){
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Menu*artificerWindow=CreateMenu(ARTIFICER,CENTERED,vi2d{144,144});
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artificerWindow->ADD("Refine Button",MenuComponent)(geom2d::rect<float>{{0.f,4.f},{144.f,24.f}},"Refine",[](MenuFuncData data){
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Menu::OpenMenu(MenuType::ARTIFICER_REFINE);
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return true;
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},vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END;
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artificerWindow->ADD("Disassemble Button",MenuComponent)(geom2d::rect<float>{{0.f,32.f},{144.f,24.f}},"Disassemble",[](MenuFuncData data){
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Menu::OpenMenu(MenuType::ARTIFICER_DISASSEMBLE);
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return true;
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},vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END;
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artificerWindow->ADD("Enchant Button",MenuComponent)(geom2d::rect<float>{{0.f,60.f},{144.f,24.f}},"Enchant",[](MenuFuncData data){
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Menu::OpenMenu(MenuType::ARTIFICER_ENCHANT);
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return true;
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},vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END;
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artificerWindow->ADD("Help Button",MenuComponent)(geom2d::rect<float>{{0.f,88.f},{144.f,24.f}},"Help",[](MenuFuncData data){
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VisualNovel::LoadDialog("ARTIFICER_HELP",[](){Menu::OpenMenu(MenuType::ARTIFICER);});
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return true;
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},vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END;
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artificerWindow->ADD("Leave Button",MenuComponent)(geom2d::rect<float>{{0.f,116.f},{144.f,24.f}},"Leave",[](MenuFuncData data){
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Menu::CloseMenu();
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return true;
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},vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END;
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artificerWindow->SetupKeyboardNavigation(
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[](MenuType type,Data&returnData){ //On Open
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returnData="Refine Button";
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},
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{ //Button Key
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{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}},
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{game->KEY_BACK,{"Stay",[](MenuType type){
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Menu::CloseMenu();
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}}},
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{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
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}
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,{ //Button Navigation Rules
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{"Refine Button",{
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.up="Leave Button",
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.down="Disassemble Button",}},
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{"Disassemble Button",{
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.up="Refine Button",
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.down="Enchant Button",}},
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{"Enchant Button",{
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.up="Disassemble Button",
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.down="Help Button",}},
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{"Help Button",{
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.up="Enchant Button",
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.down="Leave Button",}},
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{"Leave Button",{
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.up="Help Button",
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.down="Refine Button",}},
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});
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}
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