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#include "Monster.h"
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#include "DEFINES.h"
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#include "olcUTIL_DataFile.h"
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INCLUDE_DATA
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int Monster::STRATEGY::_GetInt(Monster&m,std::string param,int strategyNumber,int index){
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if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
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return DATA["Monsters"][std::to_string(m.id)][param].GetInt(index);
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} else {
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return DATA["MonsterStrategy"][std::to_string(strategyNumber)][param].GetInt(index);
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}
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}
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float Monster::STRATEGY::_GetFloat(Monster&m,std::string param,int strategyNumber,int index){
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if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
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return DATA["Monsters"][std::to_string(m.id)][param].GetReal(index);
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} else {
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return DATA["MonsterStrategy"][std::to_string(strategyNumber)][param].GetReal(index);
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}
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}
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std::string Monster::STRATEGY::_GetString(Monster&m,std::string param,int strategyNumber,int index){
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if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
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return DATA["Monsters"][std::to_string(m.id)][param].GetString(index);
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} else {
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return DATA["MonsterStrategy"][std::to_string(strategyNumber)][param].GetString(index);
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}
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}
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void Monster::STRATEGY::RUN_STRATEGY(Monster&m,float fElapsedTime){
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switch(m.strategy){
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case 0:{//Run Towards
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Monster::STRATEGY::RUN_TOWARDS(m,fElapsedTime,m.strategy);
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}break;
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case 1:{//Shoot Afar
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Monster::STRATEGY::SHOOT_AFAR(m,fElapsedTime,m.strategy);
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}break;
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case 2:{//Turret.
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Monster::STRATEGY::TURRET(m,fElapsedTime,m.strategy);
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}break;
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}
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}
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