|
|
|
#pragma region License
|
|
|
|
/*
|
|
|
|
License (OLC-3)
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
|
prior written permission.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
|
SUCH DAMAGE.
|
|
|
|
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
|
|
All rights reserved.
|
|
|
|
*/
|
|
|
|
#pragma endregion
|
|
|
|
#include "Class.h"
|
|
|
|
#include "DEFINES.h"
|
|
|
|
#include "Player.h"
|
|
|
|
#include "Effect.h"
|
|
|
|
#include "AdventuresInLestoria.h"
|
|
|
|
#include "config.h"
|
|
|
|
#include "SoundEffect.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "BulletTypes.h"
|
|
|
|
#include <ranges>
|
|
|
|
|
|
|
|
INCLUDE_MONSTER_LIST
|
|
|
|
INCLUDE_BULLET_LIST
|
|
|
|
INCLUDE_game
|
|
|
|
|
|
|
|
void Thief::Initialize(){
|
|
|
|
READFROMCONFIG(Thief,THIEF);
|
|
|
|
Thief::idle_n="THIEF_IDLE_N";
|
|
|
|
Thief::idle_e="THIEF_IDLE_E";
|
|
|
|
Thief::idle_s="THIEF_IDLE_S";
|
|
|
|
Thief::idle_w="THIEF_IDLE_W";
|
|
|
|
Thief::walk_n="THIEF_WALK_N";
|
|
|
|
Thief::walk_e="THIEF_WALK_E";
|
|
|
|
Thief::walk_s="THIEF_WALK_S";
|
|
|
|
Thief::walk_w="THIEF_WALK_W";
|
|
|
|
Thief::ability4={};
|
|
|
|
}
|
|
|
|
|
|
|
|
SETUP_CLASS(Thief)
|
|
|
|
|
|
|
|
void Thief::OnUpdate(float fElapsedTime){
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Thief::AutoAttack(){
|
|
|
|
bool attack=false;
|
|
|
|
Monster*closest=nullptr;
|
|
|
|
float closest_dist=999999;
|
|
|
|
for(std::shared_ptr<Monster>&m:MONSTER_LIST){
|
|
|
|
if(m->IsAlive()&&
|
|
|
|
geom2d::overlaps(geom2d::circle<float>(GetPos(),attack_range*GetSizeMult()*12),geom2d::circle<float>(m->GetPos(),m->GetSizeMult()*12))&&
|
|
|
|
geom2d::line<float>(GetWorldAimingLocation(),m->GetPos()).length()<closest_dist){
|
|
|
|
closest_dist=geom2d::line<float>(GetWorldAimingLocation(),m->GetPos()).length();
|
|
|
|
closest=&*m;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float targetDirection;
|
|
|
|
|
|
|
|
if(closest!=nullptr){
|
|
|
|
float dirToEnemy=geom2d::line<float>(GetPos(),closest->GetPos()).vector().polar().y;
|
|
|
|
targetDirection=dirToEnemy;
|
|
|
|
SetAnimationBasedOnTargetingDirection("SWINGSWORD",dirToEnemy);
|
|
|
|
}else{
|
|
|
|
float dirToMouse=geom2d::line<float>(GetPos(),GetWorldAimingLocation()).vector().polar().y;
|
|
|
|
targetDirection=dirToMouse;
|
|
|
|
SetAnimationBasedOnTargetingDirection("SWINGSWORD",dirToMouse);
|
|
|
|
}
|
|
|
|
|
|
|
|
attack_cooldown_timer=ATTACK_COOLDOWN-GetAttackRecoveryRateReduction();
|
|
|
|
swordSwingTimer="Thief.Auto Attack.SwordAnimationSwingTime"_F;
|
|
|
|
|
|
|
|
game->AddEffect(std::make_unique<SwordSlash>(0.125f,"swordslash.png"s,"Thief.Auto Attack.DamageMult"_F,"Thief.Auto Attack.SwordSlashSweepAngle"_F,vf2d{0.9f,0.9f}*"Thief.Auto Attack.Range"_F/100.f,0.1f,vf2d{0.f,0.f},WHITE,targetDirection));
|
|
|
|
|
|
|
|
SetState(State::SWING_SWORD);
|
|
|
|
SoundEffect::PlaySFX("Warrior Auto Attack",SoundEffect::CENTERED);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
void Thief::InitializeClassAbilities(){
|
|
|
|
#pragma region Thief Right-click Ability (Roll)
|
|
|
|
Thief::rightClickAbility.action=
|
|
|
|
[](Player*p,vf2d pos={}){
|
|
|
|
p->SetState(State::ROLL);
|
|
|
|
p->rolling_timer="Thief.Right Click Ability.Roll Time"_F;
|
|
|
|
p->AddBuff(BuffType::SPEEDBOOST,"Thief.Right Click Ability.Movespeed Buff"_f[1],"Thief.Right Click Ability.Movespeed Buff"_f[0]/100.f);
|
|
|
|
geom2d::line mouseDir{p->GetPos(),p->GetWorldAimingLocation(Player::USE_WALK_DIR,Player::INVERTED)};
|
|
|
|
float velocity=(0.5f*-p->friction*"Thief.Right Click Ability.Roll Time"_F*"Thief.Right Click Ability.Roll Time"_F-std::clamp(mouseDir.length(),24.f,24.f*"Thief.Right Click Ability.Max Roll Range"_F/100))/-"Thief.Right Click Ability.Roll Time"_F; //Derived from kinetic motion formula.
|
|
|
|
p->SetVelocity(mouseDir.vector().norm()*velocity);
|
|
|
|
p->ApplyIframes("Thief.Right Click Ability.Iframe Time"_F);
|
|
|
|
p->footstepTimer=0.f;
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
#pragma endregion
|
|
|
|
#pragma region Thief Ability 1 (Hidden Dagger)
|
|
|
|
Thief::ability1.action=
|
|
|
|
[](Player*p,vf2d pos={}){
|
|
|
|
geom2d::line mouseDir{p->GetWorldAimingLocation(Player::USE_WALK_DIR),p->GetPos()};
|
|
|
|
float velocity=(0.5f*-p->friction*"Thief.Ability 1.RetreatTime"_F*"Thief.Ability 1.RetreatTime"_F-24.f*"Thief.Ability 1.RetreatDistance"_F/100)/-"Thief.Ability 1.RetreatTime"_F; //Derived from kinetic motion formula.
|
|
|
|
p->SetVelocity(mouseDir.vector().norm()*velocity);
|
|
|
|
p->retreatTimer="Thief.Ability 1.RetreatTime"_F;
|
|
|
|
p->ApplyIframes("Thief.Ability 1.RetreatTime"_F);
|
|
|
|
p->ghostPositions.push_back(p->GetPos()+vf2d{0,-p->GetZ()});
|
|
|
|
p->ghostFrameTimer=p->RETREAT_GHOST_FRAME_DELAY;
|
|
|
|
p->ghostRemoveTimer=p->RETREAT_GHOST_FRAMES*p->RETREAT_GHOST_FRAME_DELAY;
|
|
|
|
p->daggerThrowWaitTimer="Thief.Ability 1.Dagger Throw Delay"_F;
|
|
|
|
float angleToCursor=atan2(p->GetWorldAimingLocation(Player::USE_WALK_DIR).y-p->GetPos().y,p->GetWorldAimingLocation(Player::USE_WALK_DIR).x-p->GetPos().x);
|
|
|
|
p->SetAnimationBasedOnTargetingDirection("IDLE",angleToCursor);
|
|
|
|
p->SetState(State::RETREAT);
|
|
|
|
SoundEffect::PlaySFX("Thief.Ability 1.Sound"_S,SoundEffect::CENTERED);
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
#pragma endregion
|
|
|
|
#pragma region Thief Ability 2 (Deadly Dash)
|
|
|
|
Thief::ability2.action=
|
|
|
|
[](Player*p,vf2d pos={}){
|
|
|
|
game->AddEffect(std::make_unique<ShineEffect>(p->GetPos()+vf2d{4.f,4.f},0.5f,0.5f,"shine.png",1.5f,vf2d{},WHITE,util::random(2*PI),PI/2,true));
|
|
|
|
p->ApplyIframes("Thief.Ability 2.Initial Wait"_F+"Thief.Ability 2.Ending Wait"_F+"Thief.Ability 2.Completed Dash Extra Iframe Time"_F);
|
|
|
|
SoundEffect::PlaySFX("Charge Up",p->GetPos());
|
|
|
|
p->SetState(State::DEADLYDASH);
|
|
|
|
p->deadlyDashWaitTimer="Thief.Ability 2.Initial Wait"_F;
|
|
|
|
p->deadlyDashAfterDashTimer=p->deadlyDashWaitTimer+"Thief.Ability 2.Ending Wait"_F;
|
|
|
|
game->SetWorldZoom(1.1f);
|
|
|
|
SoundEffect::PlaySFX("Ranger Retreat",SoundEffect::CENTERED);
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
#pragma endregion
|
|
|
|
#pragma region Thief Ability 3 (Adrenaline Rush)
|
|
|
|
Thief::ability3.action=
|
|
|
|
[](Player*p,vf2d pos={}){
|
|
|
|
SoundEffect::PlaySFX("Adrenaline Rush",SoundEffect::CENTERED);
|
|
|
|
p->AddBuff(BuffType::ADRENALINE_RUSH,"Thief.Ability 3.Duration"_F,0.f);
|
|
|
|
for(int i:std::ranges::iota_view(0,50)){
|
|
|
|
float size{util::random_range(0.4f,0.8f)};
|
|
|
|
game->AddEffect(std::make_unique<Effect>(p->GetPos()+vf2d{8,util::random(2*PI)}.cart(),util::random_range(0.1f,0.4f),"circle.png",p->OnUpperLevel(),vf2d{size,size},0.3f,vf2d{util::random_range(-6.f,6.f),util::random_range(-8.f,-1.f)},PixelLerp(WHITE,GREEN,util::random(1))));
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
#pragma endregion
|
|
|
|
}
|