The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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99 lines
4.0 KiB
99 lines
4.0 KiB
1 year ago
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#pragma once
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#include "Menu.h"
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#include "MenuLabel.h"
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#include "MenuItemButton.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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#include "Item.h"
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#include "safemap.h"
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#include "olcPGEX_Graphics2D.h"
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#include "drawutil.h"
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INCLUDE_game
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INCLUDE_ITEM_DATA
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class MenuItemItemButton:public MenuIconButton{
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private:
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Item&itemRef;
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public:
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inline MenuItemItemButton(MenuType parent,geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick)
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:MenuIconButton(parent,rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick),itemRef(itemRef){
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draggable=false;
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valid=!itemRef.IsBlank();
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}
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protected:
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virtual inline void Update(Crawler*game)override{
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MenuIconButton::Update(game);
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valid=!itemRef.IsBlank();
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if(valid){
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icon=itemRef.Decal();
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if(hovered){
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switch(parentMenu){
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case INVENTORY:{
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//There should be an itemName label to modify.
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Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->label=itemRef.Name();
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//There should be an itemDescription label to modify.
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Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->label=itemRef.Description();
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}break;
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}
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}
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}else{
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icon=nullptr;
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if(hovered){
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switch(parentMenu){
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case INVENTORY:{
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//There should be an itemName label to modify.
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Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->label="";
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//There should be an itemDescription label to modify.
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Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->label="";
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}break;
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}
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}
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}
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}
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virtual inline void Draw(Crawler*game,vf2d parentPos)override{
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MenuIconButton::Draw(game,parentPos);
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}
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virtual inline void DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
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MenuIconButton::DrawDecal(game,parentPos,focused);
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if(valid){
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std::string quantityText="x"+std::to_string(itemRef.Amt());
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vf2d textSize=vf2d(game->GetTextSizeProp(quantityText))*0.5;
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vf2d drawPos=parentPos+rect.pos+rect.size-textSize;
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if(PointWithinParent(this,drawPos)){
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game->DrawShadowStringDecal(drawPos,quantityText,WHITE,BLACK,{0.5,0.5},0.5);
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}
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}
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}
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};
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