The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Player.h

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#pragma once
#include "olcUTIL_Animate2D.h"
#include "Animation.h"
#include "Monster.h"
struct Player{
private:
int hp=100,maxhp=hp;
int atk=10;
vf2d pos;
float moveSpd=1.0f;
float size=1.0f;
float attack_range=1.5f;
const float ATTACK_COOLDOWN=0.75f;
float attack_cooldown_timer=0;
Animate2D::Animation<AnimationState>animation;
Animate2D::AnimationState internal_animState;
Key lastReleasedMovementKey;
public:
Player();
Player(vf2d pos);
void SetX(float x);
void SetY(float y);
void SetPos(vf2d pos);
vf2d&GetPos();
float GetX();
float GetY();
int GetHealth();
int GetMaxHealth();
int GetAttack();
float GetMoveSpdMult();
float GetSizeMult();
float GetAttackRangeMult();
void Update(float fElapsedTime);
void AddAnimation(AnimationState state);
void UpdateAnimation(AnimationState animState);
Animate2D::Frame GetFrame();
void SetLastReleasedMovementKey(Key k);
Key GetLastReleasedMovementKey();
//Triggers when the player has moved.
void Moved();
};