# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "AdventuresInLestoria.h"
# include "DEFINES.h"
# include "Menu.h"
# include "MenuLabel.h"
# include "MenuItemItemButton.h"
# include "State_OverworldMap.h"
INCLUDE_game
using A = Attribute ;
void Menu : : InitializeItemLoadoutWindow ( ) {
Menu * itemLoadoutWindow = CreateMenu ( ITEM_LOADOUT , CENTERED , game - > GetScreenSize ( ) - vi2d { 4 , 4 } ) ;
float itemLoadoutWindowWidth = ( game - > GetScreenSize ( ) . x - 5.f ) ;
itemLoadoutWindow - > ADD ( " Loadout Label " , MenuLabel ) ( geom2d : : rect < float > { { 0 , 24 } , { itemLoadoutWindowWidth , 24 } } , " Setup Item Loadout " , 2 , ComponentAttr : : SHADOW | ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE ) END ;
itemLoadoutWindow - > ADD ( " Loadout Map Name Label " , MenuLabel ) ( geom2d : : rect < float > { { 0 , 48 } , { itemLoadoutWindowWidth , 24 } } , std : : format ( " About to Enter: {} " , State_OverworldMap : : GetCurrentConnectionPoint ( ) . name ) , 1 , ComponentAttr : : SHADOW ) END ;
itemLoadoutWindow - > ADD ( " Loadout Description Label " , MenuLabel ) ( geom2d : : rect < float > { { 0 , 58 } , { itemLoadoutWindowWidth , 24 } } , " Bring up to 3 items with you. " , 1 , ComponentAttr : : SHADOW ) END ;
float buttonBorderPadding = 64 ;
itemLoadoutWindow - > ADD ( " Loadout Item 1 " , MenuItemItemButton ) ( geom2d : : rect < float > { { 64 , 84 } , { 48 , 48 } } , game - > GetLoadoutItem ( 0 ) , [ ] ( MenuFuncData data ) {
Menu : : menus . at ( INVENTORY_CONSUMABLES ) - > I ( A : : LOADOUT_SLOT ) = 0 ;
Menu : : OpenMenu ( INVENTORY_CONSUMABLES ) ;
return true ;
} , [ ] ( MenuFuncData data ) {
return true ;
} , [ ] ( MenuFuncData data ) {
Component < MenuLabel > ( ITEM_LOADOUT , " Item Name Label " ) - > SetLabel ( " " ) ;
Component < MenuLabel > ( ITEM_LOADOUT , " Item Description " ) - > SetLabel ( " " ) ;
return true ;
} , " Item Name Label " , " Item Description " ) END
- > SetIconScale ( { 2.f , 2.f } ) ;
itemLoadoutWindow - > ADD ( " Loadout Item 2 " , MenuItemItemButton ) ( geom2d : : rect < float > { { itemLoadoutWindowWidth / 2 - 24 , 84 } , { 48 , 48 } } , game - > GetLoadoutItem ( 1 ) , [ ] ( MenuFuncData data ) {
Menu : : menus . at ( INVENTORY_CONSUMABLES ) - > I ( A : : LOADOUT_SLOT ) = 1 ;
Menu : : OpenMenu ( INVENTORY_CONSUMABLES ) ;
return true ;
} , [ ] ( MenuFuncData data ) {
return true ;
} , [ ] ( MenuFuncData data ) {
Component < MenuLabel > ( ITEM_LOADOUT , " Item Name Label " ) - > SetLabel ( " " ) ;
Component < MenuLabel > ( ITEM_LOADOUT , " Item Description " ) - > SetLabel ( " " ) ;
return true ;
} , " Item Name Label " , " Item Description " ) END
- > SetIconScale ( { 2.f , 2.f } ) ;
itemLoadoutWindow - > ADD ( " Loadout Item 3 " , MenuItemItemButton ) ( geom2d : : rect < float > { { itemLoadoutWindowWidth - 48 - 64 , 84 } , { 48 , 48 } } , game - > GetLoadoutItem ( 2 ) , [ ] ( MenuFuncData data ) {
Menu : : menus . at ( INVENTORY_CONSUMABLES ) - > I ( A : : LOADOUT_SLOT ) = 2 ;
Menu : : OpenMenu ( INVENTORY_CONSUMABLES ) ;
return true ;
} , [ ] ( MenuFuncData data ) {
return true ;
} , [ ] ( MenuFuncData data ) {
Component < MenuLabel > ( ITEM_LOADOUT , " Item Name Label " ) - > SetLabel ( " " ) ;
Component < MenuLabel > ( ITEM_LOADOUT , " Item Description " ) - > SetLabel ( " " ) ;
return true ;
} , " Item Name Label " , " Item Description " ) END
- > SetIconScale ( { 2.f , 2.f } ) ;
itemLoadoutWindow - > ADD ( " Item Name Label " , MenuLabel ) ( geom2d : : rect < float > { { 0 , 146 } , { itemLoadoutWindowWidth , 12 } } , " " , 1 , ComponentAttr : : SHADOW ) END ;
itemLoadoutWindow - > ADD ( " Item Description " , MenuLabel ) ( geom2d : : rect < float > { { 0 , 158 } , { itemLoadoutWindowWidth , 24 } } , " " , 1 , ComponentAttr : : SHADOW ) END ;
itemLoadoutWindow - > ADD ( " Start Level Button " , MenuComponent ) ( geom2d : : rect < float > { { itemLoadoutWindowWidth / 2 + 32 , 202 } , { 64 , 16 } } , " Start " , [ ] ( MenuFuncData data ) { State_OverworldMap : : StartLevel ( ) ; return true ; } ) END ;
itemLoadoutWindow - > ADD ( " Back Button " , MenuComponent ) ( geom2d : : rect < float > { { itemLoadoutWindowWidth / 2 - 96 , 202 } , { 64 , 16 } } , " Back " , [ ] ( MenuFuncData data ) { Menu : : CloseMenu ( ) ; return true ; } ) END ;
itemLoadoutWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
returnData = " Loadout Item 1 " ;
} ,
{ //Button Key
{ game - > KEY_START , { " Start Stage " , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Start Level Button " ) - > Click ( ) ;
} } } ,
{ game - > KEY_BACK , { " Back " , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Back Button " ) - > Click ( ) ;
} } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
{ " Loadout Item 1 " , {
. up = " Back Button " ,
. down = " Back Button " ,
. left = " Loadout Item 3 " ,
. right = " Loadout Item 2 " , } } ,
{ " Loadout Item 2 " , {
. up = " Start Level Button " ,
. down = " Start Level Button " ,
. left = " Loadout Item 1 " ,
. right = " Loadout Item 3 " , } } ,
{ " Loadout Item 3 " , {
. up = " Start Level Button " ,
. down = " Start Level Button " ,
. left = " Loadout Item 2 " ,
. right = " Loadout Item 1 " , } } ,
{ " Start Level Button " , {
. up = " Loadout Item 3 " ,
. down = " Loadout Item 3 " ,
. left = " Back Button " ,
. right = " Back Button " , } } ,
{ " Back Button " , {
. up = " Loadout Item 1 " ,
. down = " Loadout Item 1 " ,
. left = " Start Level Button " ,
. right = " Start Level Button " , } } ,
} ) ;
}