16 lines
431 B
C++
16 lines
431 B
C++
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#include "GameState.h"
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#include "Crawler.h"
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#include "Menu.h"
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void State_MainMenu::OnStateChange(GameState*prevState){
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Menu::OpenMenu(MenuType::TEST);
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};
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void State_MainMenu::OnUserUpdate(Crawler*game){
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if(game->GetKey(T).bPressed){
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GameState::ChangeState(States::GAME_RUN);
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}
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};
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void State_MainMenu::Draw(Crawler*game){
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game->DrawShadowStringDecal({0,0},"This will eventually be\nMain Menu stuff",BLACK,WHITE,{1,1},1);
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};
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