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Fragment Description = "A small piece of concentrated material from broken down jewelry."
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# Number of fragments earned when breaking down an accessory.
Fragment Disassemble Gain Amount = 1
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# Number of fragments and gold required to Refine an accessory.
Fragment Refine Cost = 1, 20g
# Number of fragments and gold required to Enchant an accessory.
Fragment Enchant Cost = 3, 35g
# How much to increase refined stats by with each refinement. (Ex. if the value is 20%, it takes 5 refinements at most from an item with the lowest possible stat to the max stat with 20% increments.)
Refine Stat Increase Amount = 20%
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Equipment
{
Ring of the Slime King
{
Slot = Ring1,Ring2
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ItemCategory = Accessories
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Fragment Name = Slime King Ring Fragment
# Uncomment to specify a custom icon for this fragment. Otherwise uses the default fragment icon with auto-detected color sampling.
#Fragment Icon = MyIcon.png
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# See ItemStats.txt for valid stat names
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StatValues = Health,Mana,Move Spd %
MinStats = 5,1,1
MaxStats = 20,4,3
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SellValue = 90
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Equip Sound = Equip Accessory
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}
Ring of the Bear
{
Slot = Ring1,Ring2
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ItemCategory = Accessories
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Fragment Name = Bear Ring Fragment
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# See ItemStats.txt for valid stat names
StatValues = Health,Attack,Mana
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MinStats = 4,1,1
MaxStats = 10,4,3
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SellValue = 75
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Equip Sound = Equip Accessory
}
Stone Ring
{
Slot = Ring1,Ring2
ItemCategory = Accessories
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Fragment Name = Stone Ring Fragment
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# See ItemStats.txt for valid stat names
StatValues = Defense,Health,Health %
MinStats = 5,10,1
MaxStats = 15,25,3
SellValue = 130
Equip Sound = Equip Accessory
}
Bird's Treasure
{
Slot = Ring1,Ring2
ItemCategory = Accessories
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Fragment Name = Bird's Treasure Fragment
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# See ItemStats.txt for valid stat names
StatValues = Move Spd %,Crit Rate,Mana
MinStats = 1,1,2
MaxStats = 5,3,5
SellValue = 110
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Equip Sound = Equip Accessory
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}
}