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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright <EFBFBD> 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "olcPixelGameEngine.h"
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#define A(attr) get(attr)
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#define A_Read(attr) get_readOnly(attr)
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namespace DisplayType{
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enum DisplayType{
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DISPLAY_AS_NUMBER=0,
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DISPLAY_AS_PERCENT=1,
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};
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}
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struct AttributeData{
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std::string name;
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DisplayType::DisplayType displayAsPercent;
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};
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enum class ItemAttribute{
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/*////////////////////////////////////////////*/
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/*//////*/ENUM_START,/*///////////////////////*/
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/*////////////////////////////////////////////*/
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//////////////
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defense,
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health,
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attack,
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moveSpdPct,
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cdrPct,
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critPct,
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critDmgPct,
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healthPct, //Percentage of health boost
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healthPctRecoveryPer6sec, //Percentage of health recovered every 6 seconds.
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healthPctRecoveryPer4sec, //Percentage of health recovered every 4 seconds.
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damageReductionPct, //Percentage of damage reduced directly.
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attackPct, //Percentage of damage increased by.
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/////////NOTE: When adding a new item stat, provide its display name in the map below.
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/*////////////////////////////////////////////*/
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/*//////*/ENUM_END/*//////////////////////////*/
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/*////////////////////////////////////////////*/
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};
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class ItemAttributable{
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friend class ItemInfo;
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std::map<ItemAttribute,int>attributes;
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private:
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inline static std::map<std::string,ItemAttribute>stringToAttribute;
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inline static std::map<ItemAttribute,AttributeData>data{
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{ItemAttribute::defense,{"Defense",DisplayType::DISPLAY_AS_NUMBER}},
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{ItemAttribute::health,{"Health",DisplayType::DISPLAY_AS_NUMBER}},
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{ItemAttribute::attack,{"Attack",DisplayType::DISPLAY_AS_NUMBER}},
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{ItemAttribute::moveSpdPct,{"Move Spd",DisplayType::DISPLAY_AS_PERCENT}},
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{ItemAttribute::cdrPct,{"CDR",DisplayType::DISPLAY_AS_PERCENT}},
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{ItemAttribute::critPct,{"Crit Rate",DisplayType::DISPLAY_AS_PERCENT}},
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{ItemAttribute::critDmgPct,{"Crit Dmg",DisplayType::DISPLAY_AS_PERCENT}},
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{ItemAttribute::healthPct,{"Health %",DisplayType::DISPLAY_AS_PERCENT}}, //Percentage of health boost
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{ItemAttribute::healthPctRecoveryPer6sec,{"HP6 Recovery %",DisplayType::DISPLAY_AS_NUMBER}}, //Percentage of health recovered every 6 seconds.
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{ItemAttribute::healthPctRecoveryPer4sec,{"HP4 Recovery %",DisplayType::DISPLAY_AS_NUMBER}}, //Percentage of health recovered every 4 seconds.
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{ItemAttribute::damageReductionPct,{"Damage Reduction",DisplayType::DISPLAY_AS_PERCENT}}, //Percentage of damage reduced directly.
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{ItemAttribute::attackPct,{"Attack %",DisplayType::DISPLAY_AS_PERCENT}}, //Percentage of damage increased by.
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};
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public:
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//Returns a copy of all the attributes to be passed to a new instance easily / to sync values between both.
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inline void copyTo(ItemAttributable&target){
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target.attributes=attributes;
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}
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inline int&get(ItemAttribute a){
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return attributes[a];
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}
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inline const int get_readOnly(ItemAttribute a){
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return attributes[a];
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}
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inline static AttributeData GetDisplayInfo(ItemAttribute a){
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return data[a];
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}
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inline static ItemAttribute GetAttributeFromString(std::string attrName){
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return stringToAttribute[attrName];
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};
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};
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