AdventuresInLestoria/Crawler/ClassSelectionWindow.cpp

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#pragma once
#include "Crawler.h"
#include "DEFINES.h"
#include "Menu.h"
#include "MenuLabel.h"
INCLUDE_game
typedef Attribute A;
void Menu::InitializeClassSelectionWindow(){
Menu*classSelectionWindow=CreateMenu(CLASS_SELECTION,CENTERED,game->GetScreenSize()-vi2d{4,4});
classSelectionWindow->S(A::CLASS_SELECTION)="Warrior"; //Default selected class.
}