2023-10-20 22:49:12 -05:00
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#pragma once
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#include "Crawler.h"
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#include "DEFINES.h"
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#include "Menu.h"
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#include "MenuLabel.h"
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INCLUDE_game
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typedef Attribute A;
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void Menu::InitializeClassSelectionWindow(){
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Menu*classSelectionWindow=CreateMenu(CLASS_SELECTION,CENTERED,game->GetScreenSize()-vi2d{4,4});
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2023-10-22 02:07:03 -05:00
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classSelectionWindow->S(A::CLASS_SELECTION)="Warrior"; //Default selected class.
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2023-10-20 22:49:12 -05:00
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}
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