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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright <EFBFBD> 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Menu.h"
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#include "MenuComponent.h"
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#include "AdventuresInLestoria.h"
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#include "CharacterRotatingDisplay.h"
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#include "ClassInfo.h"
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#include "SaveFile.h"
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INCLUDE_game
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INCLUDE_GFX
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void Menu::InitializeOverworldMenuWindow(){
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Menu*overworldMenuWindow=CreateMenu(OVERWORLD_MENU,CENTERED,vi2d{96,164});
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overworldMenuWindow->ADD("Resume Button",MenuComponent)(geom2d::rect<float>{{4,12+28*0},{88,24}},"Resume",[](MenuFuncData data){Menu::CloseMenu();return true;})END;
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overworldMenuWindow->ADD("Character Button",MenuComponent)(geom2d::rect<float>{{4,12+28*1},{88,24}},"Character",
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[](MenuFuncData data){
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Component<CharacterRotatingDisplay>(CHARACTER_MENU,"Character Rotating Display")->SetIcon(GFX[classutils::GetClassInfo(game->GetPlayer()->GetClassName()).classFullImgName].Decal());
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Menu::OpenMenu(CHARACTER_MENU);
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return true;
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})END;
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overworldMenuWindow->ADD("Inventory Button",MenuComponent)(geom2d::rect<float>{{4,12+28*2},{88,24}},"Inventory",[](MenuFuncData data){Menu::OpenMenu(INVENTORY);return true;})END;
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overworldMenuWindow->ADD("Settings Button",MenuComponent)(geom2d::rect<float>{{4,12+28*3},{88,24}},"Settings",[](MenuFuncData data){Menu::OpenMenu(SETTINGS);return true;})END;
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overworldMenuWindow->ADD("Quit Button",MenuComponent)(geom2d::rect<float>{{4,12+28*4},{88,24}},"Quit Game",[](MenuFuncData data){
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Menu::CloseAllMenus();
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SaveFile::SaveGame();
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game->ResetGame();
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return true;
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})END;
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}
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