The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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116 lines
4.1 KiB
116 lines
4.1 KiB
1 year ago
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#pragma region License
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1 year ago
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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11 months ago
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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1 year ago
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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1 year ago
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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1 year ago
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*/
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1 year ago
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#pragma endregion
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#pragma once
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#include <string>
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#include "Player.h"
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INCLUDE_DATA
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struct ClassInfo{
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std::string className;
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std::string classFullImgName;
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int baseHealth;
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int baseAtk;
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float healthGrowthRate;
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float atkGrowthRate;
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Ability*ability1;
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Ability*ability2;
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Ability*ability3;
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Ability*rightClickAbility;
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};
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class classutils{
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public:
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static inline Class StringToClass(std::string className){
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const std::vector<std::string>&classList=DATA["class_list"].GetValues();
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auto it=std::find(classList.begin(),classList.end(),className);
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int element=int(std::distance(classList.begin(),it));
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return Class(1<<element); //Yes...It's bitwise flags, who in god's name knows why I did this.
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};
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static inline ClassInfo GetClassInfo(std::string className){
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ClassInfo data{
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DATA.GetProperty(className+".ClassName").GetString(),
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DATA.GetProperty(className+".FullRender").GetString(),
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DATA.GetProperty(className+".BaseHealth").GetInt(),
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DATA.GetProperty(className+".BaseAtk").GetInt(),
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float(DATA.GetProperty(className+".HealthGrowthRate").GetReal()),
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float(DATA.GetProperty(className+".AtkGrowthRate").GetReal())
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};
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if(className=="Warrior"){
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data.rightClickAbility=&Warrior::rightClickAbility;
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data.ability1=&Warrior::ability1;
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data.ability2=&Warrior::ability2;
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data.ability3=&Warrior::ability3;
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}else
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if(className=="Wizard"){
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data.rightClickAbility=&Wizard::rightClickAbility;
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data.ability1=&Wizard::ability1;
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data.ability2=&Wizard::ability2;
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data.ability3=&Wizard::ability3;
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}else
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if(className=="Ranger"){
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data.rightClickAbility=&Ranger::rightClickAbility;
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data.ability1=&Ranger::ability1;
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data.ability2=&Ranger::ability2;
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data.ability3=&Ranger::ability3;
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}else
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if(className=="Trapper"){
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data.rightClickAbility=&Trapper::rightClickAbility;
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data.ability1=&Trapper::ability1;
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data.ability2=&Trapper::ability2;
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data.ability3=&Trapper::ability3;
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}else
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if(className=="Witch"){
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data.rightClickAbility=&Witch::rightClickAbility;
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data.ability1=&Witch::ability1;
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data.ability2=&Witch::ability2;
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data.ability3=&Witch::ability3;
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}else
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if(className=="Thief"){
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data.rightClickAbility=&Thief::rightClickAbility;
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data.ability1=&Thief::ability1;
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data.ability2=&Thief::ability2;
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data.ability3=&Thief::ability3;
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}else{
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ERR("WARNING! Could not get class info for non-existent class "+className+"!")
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}
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return data;
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}
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};
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