The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/SlimeKing.cpp

67 lines
2.0 KiB

#include "Monster.h"
#include "MonsterStrategyHelpers.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "utils.h"
INCLUDE_game
INCLUDE_BULLET_LIST
typedef Attribute A;
void Monster::STRATEGY::SLIMEKING(Monster&m,float fElapsedTime,int strategyNumber){
float bulletSpd=ConfigFloat("BulletSpd")/100*24;
m.F(Attribute::SHOOT_RING_TIMER)=std::max(0.f,m.F(Attribute::SHOOT_RING_TIMER)-fElapsedTime);
m.F(Attribute::SHOOT_RING_DELAY)=std::max(0.f,m.F(Attribute::SHOOT_RING_DELAY)-fElapsedTime);
switch(m.phase){
case 0:{
m.size=ConfigInt("Phase1.Size")/100;
m.diesNormally=false;
m.F(A::IFRAME_TIME_UPON_HIT)=0;
m.iframe_timer=ConfigFloat("Phase5.IframeTimePerHit");
m.phase=1;
}break;
case 1:{
if(m.hp<=m.maxhp*ConfigFloat("Phase2.Change")/100){
m.phase=2;
m.SetSize(ConfigFloat("Phase2.Size")/100,false);
}
if(m.GetFloat(Attribute::SHOOT_RING_TIMER)==0){
m.I(A::SHOOT_RING_COUNTER)=ConfigInt("Phase1.ShootRingCount")-1;
m.F(A::SHOOT_RING_DELAY)=ConfigFloat("Phase1.ShootRingDelay");
int bulletCount=ConfigInt("Phase1.RingBulletCount");
for(int i=0;i<bulletCount;i++){
float angle=((2*PI)/bulletCount)*i;
BULLET_LIST.emplace_back(std::make_unique<Bullet>(m.GetPos(),vf2d{cos(angle),sin(angle)}*bulletSpd,6,ConfigInt("ProjectileDamage"),m.OnUpperLevel(),false,YELLOW,vf2d{6,6}));
}
m.F(A::SHOOT_RING_TIMER)=ConfigFloat("Phase1.ShootRepeatTime");
m.B(A::SHOOT_RING_RIGHT)=bool(rand()%2);
}
if(m.GetInt(Attribute::SHOOT_RING_COUNTER)>0){
if(m.GetFloat(Attribute::SHOOT_RING_DELAY)==0){
m.I(A::SHOOT_RING_COUNTER)--;
}
}
}break;
case 2:{
if(m.hp<=m.maxhp*ConfigFloat("Phase3.Change")/100){
m.phase=3;
m.SetSize(ConfigFloat("Phase3.Size")/100,false);
}
}break;
case 3:{
if(m.hp<=m.maxhp*ConfigFloat("Phase4.Change")/100){
m.phase=4;
m.SetSize(ConfigFloat("Phase4.Size")/100,false);
}
}break;
case 4:{
if(m.hp<=0){
m.phase=5;
m.F(A::IFRAME_TIME_UPON_HIT)=1;
}
}break;
}
}