The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
104 lines
2.9 KiB
104 lines
2.9 KiB
12 months ago
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||
|
#define _CRT_SECURE_NO_WARNINGS
|
||
|
#endif
|
||
|
|
||
|
#include "network_manager.h"
|
||
|
|
||
|
#include "core.h"
|
||
|
|
||
|
#include <cstring>
|
||
|
#include <memory>
|
||
|
|
||
|
namespace discord {
|
||
|
|
||
|
class NetworkEvents final {
|
||
|
public:
|
||
|
static void DISCORD_CALLBACK OnMessage(void* callbackData,
|
||
|
DiscordNetworkPeerId peerId,
|
||
|
DiscordNetworkChannelId channelId,
|
||
|
uint8_t* data,
|
||
|
uint32_t dataLength)
|
||
|
{
|
||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||
|
if (!core) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
auto& module = core->NetworkManager();
|
||
|
module.OnMessage(peerId, channelId, data, dataLength);
|
||
|
}
|
||
|
|
||
|
static void DISCORD_CALLBACK OnRouteUpdate(void* callbackData, char const* routeData)
|
||
|
{
|
||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||
|
if (!core) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
auto& module = core->NetworkManager();
|
||
|
module.OnRouteUpdate(static_cast<const char*>(routeData));
|
||
|
}
|
||
|
};
|
||
|
|
||
|
IDiscordNetworkEvents NetworkManager::events_{
|
||
|
&NetworkEvents::OnMessage,
|
||
|
&NetworkEvents::OnRouteUpdate,
|
||
|
};
|
||
|
|
||
|
void NetworkManager::GetPeerId(NetworkPeerId* peerId)
|
||
|
{
|
||
|
if (!peerId) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
internal_->get_peer_id(internal_, reinterpret_cast<uint64_t*>(peerId));
|
||
|
}
|
||
|
|
||
|
Result NetworkManager::Flush()
|
||
|
{
|
||
|
auto result = internal_->flush(internal_);
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result NetworkManager::OpenPeer(NetworkPeerId peerId, char const* routeData)
|
||
|
{
|
||
|
auto result = internal_->open_peer(internal_, peerId, const_cast<char*>(routeData));
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result NetworkManager::UpdatePeer(NetworkPeerId peerId, char const* routeData)
|
||
|
{
|
||
|
auto result = internal_->update_peer(internal_, peerId, const_cast<char*>(routeData));
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result NetworkManager::ClosePeer(NetworkPeerId peerId)
|
||
|
{
|
||
|
auto result = internal_->close_peer(internal_, peerId);
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result NetworkManager::OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable)
|
||
|
{
|
||
|
auto result = internal_->open_channel(internal_, peerId, channelId, (reliable ? 1 : 0));
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result NetworkManager::CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId)
|
||
|
{
|
||
|
auto result = internal_->close_channel(internal_, peerId, channelId);
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result NetworkManager::SendMessage(NetworkPeerId peerId,
|
||
|
NetworkChannelId channelId,
|
||
|
std::uint8_t* data,
|
||
|
std::uint32_t dataLength)
|
||
|
{
|
||
|
auto result = internal_->send_message(
|
||
|
internal_, peerId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
} // namespace discord
|