The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/discord-files/image_manager.cpp

58 lines
2.0 KiB

#if !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "image_manager.h"
#include "core.h"
#include <cstring>
#include <memory>
namespace discord {
void ImageManager::Fetch(ImageHandle handle,
bool refresh,
std::function<void(Result, ImageHandle)> callback)
{
static auto wrapper =
[](void* callbackData, EDiscordResult result, DiscordImageHandle handleResult) -> void {
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb(
reinterpret_cast<std::function<void(Result, ImageHandle)>*>(callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(static_cast<Result>(result), *reinterpret_cast<ImageHandle const*>(&handleResult));
};
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb{};
cb.reset(new std::function<void(Result, ImageHandle)>(std::move(callback)));
internal_->fetch(internal_,
*reinterpret_cast<DiscordImageHandle const*>(&handle),
(refresh ? 1 : 0),
cb.release(),
wrapper);
}
Result ImageManager::GetDimensions(ImageHandle handle, ImageDimensions* dimensions)
{
if (!dimensions) {
return Result::InternalError;
}
auto result = internal_->get_dimensions(internal_,
*reinterpret_cast<DiscordImageHandle const*>(&handle),
reinterpret_cast<DiscordImageDimensions*>(dimensions));
return static_cast<Result>(result);
}
Result ImageManager::GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength)
{
auto result = internal_->get_data(internal_,
*reinterpret_cast<DiscordImageHandle const*>(&handle),
reinterpret_cast<uint8_t*>(data),
dataLength);
return static_cast<Result>(result);
}
} // namespace discord