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config_path = assets/config/
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# 360x240 is 15x10 tiles of visibility.
WINDOW_SIZE = 360,240
# Graphics Loading Config
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gfx_config = gfx/gfx.txt
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Interface
{
# The size of each side of the 9-patch menu sprite.
9PatchSize = 24,24
}
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# Map Files Loading Config
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map_config = levels.txt
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# Starting map when loading the game.
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starting_map = WORLD_MAP
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# Player Properties Loading Config
player_config = Player.txt
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# Monster Properties Loading Config
monsters_config = Monsters.txt
# Monster Strategy Config
monsterstrategies_config = MonsterStrategies.txt
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# Interface Theme Config
themes_config = gfx/themes.txt
# Path to theme image files
theme_img_directory = themes/
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# Path to class configuration files
class_directory = classes/
# Class list to be loaded into the game.
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class_list = Warrior, Thief, Ranger, Trapper, Wizard, Witch
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# Items Config
item_config = items/items.txt
# Path to items configuration
item_directory = items/
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# Path to items configuration
item_img_directory = items/
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# Whether or not to show individual data accesses from config data structure.
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debug_access_options = 0
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# Shows map loading output
debug_map_load_info = 0
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# Shows extra info about the player on the HUD
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debug_player_info = 0
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# Shows collision boxes of tiles.
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debug_collision_boxes = 0
# Shows pathfinding debugging
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debug_pathfinding = 0
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# Turn on to show when toggleable items are created and what their pointers are. This can help debug which toggleable item was not properly added to a tile group if you are getting Error TOGGLE.
debug_toggleable_items = 0
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# ms precision of animation tile caching.
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animation_tile_precision = 50
# frequency of water reflection moving update.
water_reflection_update_time = 0.5
# amount of time step of water reflection moving update.
water_reflection_time_step = 0.6
# the amount of scaling done to the water reflection.
water_reflection_scale_factor = 0.05