|
|
|
|
#pragma region License
|
|
|
|
|
/*
|
|
|
|
|
License (OLC-3)
|
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
|
|
prior written permission.
|
|
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
|
|
SUCH DAMAGE.
|
|
|
|
|
|
|
|
|
|
Portions of this software are copyright <EFBFBD> 2024 The FreeType
|
|
|
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
|
|
|
All rights reserved.
|
|
|
|
|
*/
|
|
|
|
|
#pragma endregion
|
|
|
|
|
|
|
|
|
|
#include "MonsterStrategyHelpers.h"
|
|
|
|
|
#include "util.h"
|
|
|
|
|
#include "AdventuresInLestoria.h"
|
|
|
|
|
#include "SoundEffect.h"
|
|
|
|
|
#include "BulletTypes.h"
|
|
|
|
|
#include "Arc.h"
|
|
|
|
|
|
|
|
|
|
using A=Attribute;
|
|
|
|
|
|
|
|
|
|
INCLUDE_game
|
|
|
|
|
|
|
|
|
|
void Monster::STRATEGY::OCTOPUS_ARM(Monster&m,float fElapsedTime,std::string strategy){
|
|
|
|
|
enum PhaseName{
|
|
|
|
|
INIT,
|
|
|
|
|
RISE_ANIMATION,
|
|
|
|
|
SEARCH,
|
|
|
|
|
PREPARE_ATTACK,
|
|
|
|
|
};
|
|
|
|
|
switch(PHASE()){
|
|
|
|
|
case INIT:{
|
|
|
|
|
m.PerformAnimation("RISE",game->GetPlayer()->GetPos());
|
|
|
|
|
m.F(A::CASTING_TIMER)=m.GetCurrentAnimation().GetTotalAnimationDuration();
|
|
|
|
|
SETPHASE(RISE_ANIMATION);
|
|
|
|
|
}break;
|
|
|
|
|
case RISE_ANIMATION:{
|
|
|
|
|
m.F(A::CASTING_TIMER)-=fElapsedTime;
|
|
|
|
|
if(m.F(A::CASTING_TIMER)<=0.f){
|
|
|
|
|
m.PerformAnimation("IDLE",game->GetPlayer()->GetPos());
|
|
|
|
|
SETPHASE(SEARCH);
|
|
|
|
|
}
|
|
|
|
|
}break;
|
|
|
|
|
case SEARCH:{
|
|
|
|
|
if(util::distance(m.GetPos(),game->GetPlayer()->GetPos())<="Attack Radius"_F/100.f*24){
|
|
|
|
|
SETPHASE(PREPARE_ATTACK);
|
|
|
|
|
m.F(A::ATTACK_COOLDOWN)="Attack Wiggle Time Range"_FRange;
|
|
|
|
|
m.PerformAnimation("ATTACKING",game->GetPlayer()->GetPos());
|
|
|
|
|
float arcAngle{};
|
|
|
|
|
switch(m.GetFacingDirection()){
|
|
|
|
|
case Direction::NORTH:{
|
|
|
|
|
arcAngle=-PI/2;
|
|
|
|
|
}break;
|
|
|
|
|
case Direction::EAST:{
|
|
|
|
|
arcAngle=0.f;
|
|
|
|
|
}break;
|
|
|
|
|
case Direction::WEST:{
|
|
|
|
|
arcAngle=PI;
|
|
|
|
|
}break;
|
|
|
|
|
case Direction::SOUTH:{
|
|
|
|
|
arcAngle=PI/2;
|
|
|
|
|
}break;
|
|
|
|
|
}
|
|
|
|
|
Arc attackArc{m.GetPos(),"Attack Radius"_F/100.f*24,arcAngle,util::degToRad("Attack Arc"_F)};
|
|
|
|
|
m.SetStrategyDrawFunction([&attackArc](AiL*game,Monster&monster,const std::string&strategy){
|
|
|
|
|
attackArc.Draw(game,BLUE);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}break;
|
|
|
|
|
case PREPARE_ATTACK:{
|
|
|
|
|
m.F(A::ATTACK_COOLDOWN)-=fElapsedTime;
|
|
|
|
|
if(m.F(A::ATTACK_COOLDOWN)<=0.f){
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}break;
|
|
|
|
|
}
|
|
|
|
|
}
|