The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Arrow.cpp

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1.1 KiB

#include "BulletTypes.h"
#include "Effect.h"
#include "Crawler.h"
#include "DEFINES.h"
#include "utils.h"
#include "olcUTIL_Geometry2D.h"
INCLUDE_game
Arrow::Arrow(vf2d pos,vf2d targetPos,vf2d vel,float radius,int damage,bool upperLevel,bool friendly,Pixel col)
:finalDistance(geom2d::line(pos,targetPos).length()),acc(PI/2*"Ranger.Auto Attack.ArrowSpd"_F),
Bullet(pos,vel,radius,damage,
"ARROW",upperLevel,false,INFINITE,true,friendly,col){}
void Arrow::Update(float fElapsedTime){
float speed=vel.mag();
travelDistance+=speed*fElapsedTime;
vel.y+=acc*fElapsedTime;
if(!deactivated&&travelDistance>=finalDistance){
deactivated=true;
fadeOutTime=0.2f;
}
}
bool Arrow::PlayerHit(Player*player)
{
deactivated=true;
fadeOutTime=0.2f;
game->AddEffect(std::make_unique<Effect>(player->GetPos(),0,"SPLASH_EFFECT",upperLevel,player->GetSizeMult(),0.25));
return false;
}
bool Arrow::MonsterHit(Monster& monster)
{
deactivated=true;
fadeOutTime=0.2f;
game->AddEffect(std::make_unique<Effect>(monster.GetPos(),0,"SPLASH_EFFECT",upperLevel,monster.GetSizeMult(),0.25));
return false;
}