# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2018 - 2023 OneLoneCoder . com
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
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*/
# pragma endregion
# pragma once
# include "Error.h"
//A class that has an initialization lock so that when the lock is activated, any further gets that are missing items in it will report themselves for easier debugging detection.
template < typename T , typename O >
class safemap {
std : : map < T , O > map ;
bool initialized = false ;
public :
O & operator [ ] ( T key ) {
if ( initialized & & map . count ( key ) = = 0 ) {
ERR ( " WARNING! Trying to get non-existent key " < < key < < " ! " )
}
if ( ! initialized ) {
size_t originalSize = map . size ( ) ;
O & val = map [ key ] ;
if ( originalSize = = map . size ( ) ) {
ERR ( " WARNING! A previously set value has been overwritten! Key: " < < key )
}
return val ;
} else {
return map [ key ] ;
}
}
O & at ( T key ) {
return map . at ( key ) ;
}
size_t count ( T key ) {
return map . count ( key ) ;
}
void SetInitialized ( ) {
initialized = true ;
}
size_t size ( ) {
return map . size ( ) ;
}
//Unlocks the map so items can be added to it again. USE WITH CAUTION! And make sure to lock the map again.
void Unlock ( ) {
initialized = false ;
}
//Clears the entire map and unlocks the map so items can be added to it again.
void Reset ( ) {
initialized = false ;
map . clear ( ) ;
}
auto begin ( ) const {
return map . begin ( ) ;
}
auto end ( ) const {
return map . end ( ) ;
}
size_t erase ( const T & key ) {
return map . erase ( key ) ;
}
auto erase ( std : : map < T , O > : : iterator it ) {
return map . erase ( it ) ;
}
auto erase_if ( std : : function < bool ( std : : pair < T , O > ) > lambda ) {
return std : : erase_if ( map , lambda ) ;
}
} ;
//A class that has an initialization lock so that when the lock is activated, any further gets that are missing items in it will report themselves for easier debugging detection.
//This unordered map should return items inserted in order. Therefore internally, it's hosted as a vector. As such, if an item is added to this map it's possible the refernce becomes stale when another item is added due to a vector expanding. BEWARE!
template < typename T , typename O >
class safeunorderedmap {
std : : unordered_map < T , int > map ;
std : : vector < O > items ;
bool initialized = false ;
public :
O & operator [ ] ( T key ) {
if ( initialized & & map . count ( key ) = = 0 ) {
ERR ( " WARNING! Trying to get non-existent key " < < key < < " ! " )
}
if ( ! initialized ) {
size_t originalSize = map . size ( ) ;
map [ key ] = items . size ( ) ;
if ( originalSize = = map . size ( ) ) {
ERR ( " WARNING! A previously set value has been overwritten! Key: " < < key )
}
items . push_back ( { } ) ;
return items [ map [ key ] ] ;
} else {
return items [ map [ key ] ] ;
}
}
O & at ( T key ) {
return items [ map . at ( key ) ] ;
}
size_t count ( T key ) {
return map . count ( key ) ;
}
void SetInitialized ( ) {
initialized = true ;
}
size_t size ( ) {
return map . size ( ) ;
}
//Clears the entire map and unlocks the map so items can be added to it again.
void Reset ( ) {
initialized = false ;
map . clear ( ) ;
items . clear ( ) ;
}
auto begin ( ) const {
return items . begin ( ) ;
}
auto end ( ) const {
return items . end ( ) ;
}
} ;