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#pragma once
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#include "Crawler.h"
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#include "DEFINES.h"
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#include "Menu.h"
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#include "MenuLabel.h"
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#include "CharacterRotatingDisplay.h"
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#include "ClassInfo.h"
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INCLUDE_game
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INCLUDE_GFX
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INCLUDE_DATA
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typedef Attribute A;
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void Menu::InitializeClassInfoWindow(){
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Menu*classInfoWindow=CreateMenu(CLASS_INFO,CENTERED,game->GetScreenSize()-vi2d{64,64});
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Menu*classSelectionWindow=Menu::menus[CLASS_SELECTION];
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ClassInfo data=classutils::GetClassInfo(classSelectionWindow->S(A::CLASS_SELECTION));
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MenuLabel*label=new MenuLabel(CLASS_INFO,{{0,8},{classInfoWindow->size.x-1,28}},data.className,2,true,true,true,true);
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classInfoWindow->AddComponent("Class Name",label);
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CharacterRotatingDisplay*classDisplay=new CharacterRotatingDisplay(CLASS_INFO,{{0,0},{72,120}},GFX[data.classFullImgName].Decal());
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classInfoWindow->AddComponent("Rotating Character Display",classDisplay);
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vf2d baseStatsLabelPos={classInfoWindow->size.x/3,classInfoWindow->pos.y+20};
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vf2d labelSize={2*classInfoWindow->size.x/3,16};
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MenuLabel*baseStatsLabel=new MenuLabel(CLASS_INFO,{baseStatsLabelPos,labelSize},"Base Stats",1,true,true,true);
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MenuLabel*healthDisplayLabel=new MenuLabel(CLASS_INFO,{baseStatsLabelPos+vf2d{0,16*1+8},labelSize},"Health: "+std::to_string(data.baseHealth)+" + "+std::to_string(data.healthGrowthRate).substr(0,3)+" per level",1,false,true,true);
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MenuLabel*atkDisplayLabel=new MenuLabel(CLASS_INFO,{baseStatsLabelPos+vf2d{0,16*2+8},labelSize},"Attack: "+std::to_string(data.baseAtk)+" + "+std::to_string(data.atkGrowthRate).substr(0,3)+" per level",1,false,true,true);
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classInfoWindow->AddComponent("Base Stats Text",baseStatsLabel);
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classInfoWindow->AddComponent("Health Display Text",healthDisplayLabel);
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classInfoWindow->AddComponent("Attack Display Text",atkDisplayLabel);
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}
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