The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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83 lines
1.8 KiB
83 lines
1.8 KiB
1 year ago
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#include "olcUTIL_Camera2D.h"
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#define OLC_PGEX_TRANSFORMEDVIEW
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#include "olcPGEX_TransformedView.h"
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using namespace olc;
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using namespace olc::utils;
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const vi2d WINDOW_SIZE={24*8,24*8};
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struct Player{
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vf2d pos;
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float moveSpd;
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Player(){};
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Player(vf2d pos,float moveSpd):
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pos(pos),moveSpd(moveSpd){};
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};
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class Crawler : public olc::PixelGameEngine
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{
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const vi2d WORLD_SIZE={64,64};
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Camera2D camera;
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TileTransformedView view;
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Player player=Player{{},100};
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public:
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Crawler()
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{
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sAppName = "Crawler Concept";
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}
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public:
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bool OnUserCreate() override
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{
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camera=Camera2D{WINDOW_SIZE};
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camera.SetMode(olc::utils::Camera2D::Mode::LazyFollow);
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camera.SetTarget(player.pos);
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camera.SetWorldBoundary({0,0},WORLD_SIZE*24);
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camera.EnableWorldBoundary(true);
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view=TileTransformedView{GetScreenSize(),{1,1}};
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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if(GetKey(RIGHT).bHeld){
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player.pos.x+=fElapsedTime*player.moveSpd;
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}
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if(GetKey(LEFT).bHeld){
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player.pos.x-=fElapsedTime*player.moveSpd;
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}
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if(GetKey(UP).bHeld){
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player.pos.y-=fElapsedTime*player.moveSpd;
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}
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if(GetKey(DOWN).bHeld){
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player.pos.y+=fElapsedTime*player.moveSpd;
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}
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camera.Update(fElapsedTime);
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view.SetWorldOffset(camera.GetViewPosition());
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//view.HandlePanAndZoom();
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// called once per frame
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Clear(BLACK);
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for (int x = view.GetTopLeftTile().x/24; x <= view.GetBottomRightTile().x/24; x++){
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for (int y = view.GetTopLeftTile().y/24; y <= view.GetBottomRightTile().y/24; y++){
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view.DrawRect(vi2d{x,y}*24,{24,24},DARK_GREY);
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}
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}
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view.DrawCircle(player.pos,8);
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return true;
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}
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};
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int main()
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{
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Crawler demo;
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if (demo.Construct(WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4))
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demo.Start();
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return 0;
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}
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