# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "AdventuresInLestoria.h"
# include "RowInventoryScrollableWindowComponent.h"
# include "InventoryCreator.h"
# include "MenuItemItemButton.h"
# include "RowItemDisplay.h"
# include "MenuDecal.h"
# include "SoundEffect.h"
INCLUDE_game
void Menu : : InitializeArtificerDisassembleWindow ( ) {
Menu * artificerDisassembleWindow = CreateMenu ( ARTIFICER_DISASSEMBLE , CENTERED , game - > GetScreenSize ( ) - vi2d { 52 , 52 } ) ;
const auto ResetDisassemblyDisplay = [ artificerDisassembleWindow ] ( ) {
MenuType menuType { artificerDisassembleWindow - > GetType ( ) } ;
Component < MenuDecal > ( menuType , " Down Arrow " ) - > Disable ( ) ;
Component < MenuIconButton > ( menuType , " Disassembly Result " ) - > Disable ( ) ;
Component < MenuLabel > ( menuType , " Disassembly Result Title " ) - > Disable ( ) ;
Component < MenuLabel > ( menuType , " Fragment Total Count " ) - > Disable ( ) ;
Component < MenuComponent > ( menuType , " Disassemble Button " ) - > Disable ( ) ;
} ;
const auto EnableDisassemblyDisplay = [ artificerDisassembleWindow ] ( ) {
MenuType menuType { artificerDisassembleWindow - > GetType ( ) } ;
Component < MenuDecal > ( menuType , " Down Arrow " ) - > Enable ( ) ;
Component < MenuIconButton > ( menuType , " Disassembly Result " ) - > Enable ( ) ;
Component < MenuLabel > ( menuType , " Disassembly Result Title " ) - > Enable ( ) ;
Component < MenuLabel > ( menuType , " Fragment Total Count " ) - > Enable ( ) ;
Component < MenuComponent > ( menuType , " Disassemble Button " ) - > Enable ( ) ;
} ;
auto disassemblyTitleLabel { artificerDisassembleWindow - > ADD ( " Disassembly Title Label " , MenuLabel ) ( geom2d : : rect < float > { { } , { artificerDisassembleWindow - > size . x , 24.f } } , " Accessory Disassembly " , 2.f , ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) END } ;
auto inventoryLabel = artificerDisassembleWindow - > ADD ( " Accessory List Label " , MenuLabel ) ( geom2d : : rect < float > { { 0.f , 28.f } , { 180.f , 12.f } } , " Choose Accessory: " , 1.f , ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) END ;
auto itemIcon { artificerDisassembleWindow - > ADD ( " Item Icon " , MenuItemItemButton ) ( geom2d : : rect < float > ( { artificerDisassembleWindow - > size . x / 2 + 4.f , 44.f } , { 48 , 48 } ) , Item : : BLANK , DO_NOTHING , " " , " Item Description " , IconButtonAttr : : NOT_SELECTABLE ) END } ;
itemIcon - > SetIconScale ( { 2.f , 2.f } ) ;
itemIcon - > SetCompactDescriptions ( true ) ;
auto accessoryDescription { artificerDisassembleWindow - > ADD ( " Item Description " , MenuLabel ) ( geom2d : : rect < float > { { artificerDisassembleWindow - > size . x / 2 + 56.f , 44.f } , { artificerDisassembleWindow - > size . x / 2 - 56.f , 72.f } } , " " , 0.5f , ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE | ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) END } ;
auto downArrow { artificerDisassembleWindow - > ADD ( " Down Arrow " , MenuDecal ) ( geom2d : : rect < float > { { artificerDisassembleWindow - > size . x / 2 + 4.f , 92.f } , { 48 , 48 } } , GFX . at ( " downarrow.png " ) , DO_NOTHING , DO_NOTHING ) END } ;
auto disassemblyResult { artificerDisassembleWindow - > ADD ( " Disassembly Result " , MenuIconButton ) ( geom2d : : rect < float > { { artificerDisassembleWindow - > size . x / 2 + 4.f , 141.f } , { 48 , 48 } } , nullptr , DO_NOTHING , IconButtonAttr : : NOT_SELECTABLE ) END } ;
auto disassemblyResultTitle { artificerDisassembleWindow - > ADD ( " Disassembly Result Title " , MenuLabel ) ( geom2d : : rect < float > { { artificerDisassembleWindow - > size . x / 2 + 56.f , 141.f } , { artificerDisassembleWindow - > size . x / 2 - 56.f , 24.f } } , " " , 2.f , ComponentAttr : : BACKGROUND | ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : FIT_TO_LABEL ) END } ;
auto disassemblyTotalCount { artificerDisassembleWindow - > ADD ( " Fragment Total Count " , MenuLabel ) ( geom2d : : rect < float > { { artificerDisassembleWindow - > size . x / 2 + 56.f , 127.f } , { artificerDisassembleWindow - > size . x / 2 - 56.f , 12.f } } , " " , 0.85f , ComponentAttr : : RIGHT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : FIT_TO_LABEL ) END } ;
auto disassembleButton { artificerDisassembleWindow - > ADD ( " Disassemble Button " , MenuComponent ) ( geom2d : : rect < float > { { artificerDisassembleWindow - > size . x / 2 + 72.f , 171.f } , { artificerDisassembleWindow - > size . x / 2 - 72.f , 16.f } } , " Disassemble " , [ ResetDisassemblyDisplay ] ( MenuFuncData data ) {
auto it { Component < MenuItemItemButton > ( data . menu . type , " Item Icon " ) - > GetItem ( ) } ;
if ( Inventory : : Disassemble ( it ) = = Inventory : : DisassembleResult : : SUCCESS ) {
SoundEffect : : PlaySFX ( " Disassemble Item " , SoundEffect : : CENTERED ) ;
Component < MenuItemItemButton > ( data . menu . type , " Item Icon " ) - > SetItem ( Item : : BLANK ) ;
Component < MenuIconButton > ( data . menu . type , " Disassembly Result " ) - > SetIcon ( nullptr ) ;
Component < MenuLabel > ( data . menu . type , " Disassembly Result Title " ) - > SetLabel ( " " ) ;
Component < MenuLabel > ( data . menu . type , " Fragment Total Count " ) - > SetLabel ( " " ) ;
ResetDisassemblyDisplay ( ) ;
} else {
SoundEffect : : PlaySFX ( " Locked Item " , SoundEffect : : CENTERED ) ;
game - > AddNotification ( AiL : : Notification { " Cannot disassemble locked accessory! " , 5.f , RED } ) ;
}
return true ;
} ) END } ;
auto inventoryDisplay = artificerDisassembleWindow - > ADD ( " Accessory List " , RowInventoryScrollableWindowComponent ) ( geom2d : : rect < float > { { 0.f , 44.f } , { artificerDisassembleWindow - > size . x / 2 - 4.f , artificerDisassembleWindow - > size . y - 60 } } , " " , " " , [ ] ( MenuFuncData data ) {
RowItemDisplay & item { * DYNAMIC_POINTER_CAST < RowItemDisplay > ( data . component ) } ;
DYNAMIC_POINTER_CAST < RowInventoryScrollableWindowComponent > ( data . parentComponent . lock ( ) ) - > SelectChild ( DYNAMIC_POINTER_CAST < RowItemDisplay > ( data . component ) ) ;
return true ;
} , [ EnableDisassemblyDisplay ] ( MenuFuncData data ) {
EnableDisassemblyDisplay ( ) ;
RowItemDisplay & item { * DYNAMIC_POINTER_CAST < RowItemDisplay > ( data . component ) } ;
Component < MenuItemItemButton > ( data . menu . type , " Item Icon " ) - > SetItem ( item . GetItem ( ) . lock ( ) ) ;
Component < MenuIconButton > ( data . menu . type , " Disassembly Result " ) - > SetIcon ( item . GetItem ( ) . lock ( ) - > Icon ( ) . Decal ( ) ) ;
Component < MenuLabel > ( data . menu . type , " Disassembly Result Title " ) - > SetLabel ( item . GetItem ( ) . lock ( ) - > FragmentName ( ) ) ;
Component < MenuLabel > ( data . menu . type , " Fragment Total Count " ) - > SetLabel ( std : : format ( " Currently Owned: {} " , Inventory : : GetItemCount ( item . GetItem ( ) . lock ( ) - > FragmentName ( ) ) ) ) ;
return true ;
} , [ ResetDisassemblyDisplay , EnableDisassemblyDisplay ] ( MenuFuncData data ) {
ResetDisassemblyDisplay ( ) ;
auto childComponent { DYNAMIC_POINTER_CAST < RowInventoryScrollableWindowComponent > ( data . parentComponent . lock ( ) ) - > GetSelectedChild ( ) } ;
if ( childComponent ) {
RowItemDisplay & item { childComponent . value ( ) . get ( ) } ;
Component < MenuItemItemButton > ( data . menu . type , " Item Icon " ) - > SetItem ( item . GetItem ( ) . lock ( ) ) ;
Component < MenuIconButton > ( data . menu . type , " Disassembly Result " ) - > SetIcon ( item . GetItem ( ) . lock ( ) - > Icon ( ) . Decal ( ) ) ;
Component < MenuLabel > ( data . menu . type , " Disassembly Result Title " ) - > SetLabel ( item . GetItem ( ) . lock ( ) - > FragmentName ( ) ) ;
Component < MenuLabel > ( data . menu . type , " Fragment Total Count " ) - > SetLabel ( std : : format ( " Currently Owned: {} " , Inventory : : GetItemCount ( item . GetItem ( ) . lock ( ) - > FragmentName ( ) ) ) ) ;
EnableDisassemblyDisplay ( ) ;
}
return true ;
} ,
InventoryCreator : : RowPlayer_InventoryUpdate ,
InventoryWindowOptions { . padding = 1 , . size = { artificerDisassembleWindow - > size . x / 2 - 5.f - 12.f , 28 } } ) END ;
auto backButton = artificerDisassembleWindow - > ADD ( " Back " , MenuComponent ) ( geom2d : : rect < float > { { 0.f , artificerDisassembleWindow - > size . y - 12.f } , { 96.f , 16.f } } , " Back " , [ ] ( MenuFuncData data ) {
Menu : : CloseMenu ( ) ;
return true ;
} ) END ;
Menu : : AddInventoryListener ( inventoryDisplay , " Accessories " ) ;
ResetDisassemblyDisplay ( ) ;
artificerDisassembleWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
auto & items { Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetComponents ( ) } ;
if ( Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetSelectedChild ( ) ) returnData = Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetSelectedChild ( ) . value ( ) . get ( ) . GetName ( ) ;
else if ( items . size ( ) > 0 ) returnData = items [ 0 ] ;
else returnData = " Back " ;
} ,
{ //Button Key
{ game - > KEY_SCROLL , { " Navigate " , [ ] ( MenuType type ) { } } } ,
{ game - > KEY_BACK , { " Stay " , [ ] ( MenuType type ) {
Menu : : CloseMenu ( ) ;
} } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
{ { game - > KEY_SHOULDER2 , Pressed } , { " Scroll Up/Down " , [ ] ( MenuType type ) { } } } ,
{ { game - > KEY_SHOULDER , Pressed } , { " Scroll Up/Down " , [ ] ( MenuType type ) { } } } ,
{ { game - > KEY_FASTSCROLLUP , PressedDAS } , { " Scroll " , [ ] ( MenuType type ) {
Menu : : menus [ type ] - > GetSelection ( ) . lock ( ) - > parentComponent . lock ( ) - > DecreaseSelectionIndex ( 3.f ) ;
} } } ,
{ { game - > KEY_FASTSCROLLDOWN , PressedDAS } , { " Scroll " , [ ] ( MenuType type ) {
Menu : : menus [ type ] - > GetSelection ( ) . lock ( ) - > parentComponent . lock ( ) - > IncreaseSelectionIndex ( 3.f ) ;
} } } ,
}
, { //Button Navigation Rules
{ " Accessory List " , {
. up = [ & ] ( MenuType type , Data & returnData ) {
Menu : : ScrollUp ( type , " Accessory List " , returnData , " Back " ) ;
} ,
. down = [ & ] ( MenuType type , Data & returnData ) {
Menu : : ScrollDown ( type , " Accessory List " , returnData , " Back " ) ;
} ,
. left = " Back " ,
. right = [ & ] ( MenuType type , Data & returnData ) {
Menu : : menus [ type ] - > GetSelection ( ) . lock ( ) - > Click ( ) ;
returnData = " Disassemble Button " ;
} , } } ,
{ " Back " , {
. up = [ & ] ( MenuType type , Data & returnData ) {
if ( Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetSelectedChild ( ) ) returnData = Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetSelectedChild ( ) . value ( ) . get ( ) . GetName ( ) ;
else returnData = Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetComponents ( ) . back ( ) . lock ( ) - > GetName ( ) ;
} ,
. down = [ & ] ( MenuType type , Data & returnData ) {
if ( Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetSelectedChild ( ) ) returnData = Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetSelectedChild ( ) . value ( ) . get ( ) . GetName ( ) ;
else returnData = Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetComponents ( ) . front ( ) . lock ( ) - > GetName ( ) ;
} ,
. left = " Disassemble Button " ,
. right = " Disassemble Button " , } } ,
{ " Disassemble Button " , {
. up = [ & ] ( MenuType type , Data & returnData ) {
returnData = Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetComponents ( ) . back ( ) . lock ( ) - > GetName ( ) ;
} ,
. down = [ & ] ( MenuType type , Data & returnData ) {
returnData = Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetComponents ( ) . front ( ) . lock ( ) - > GetName ( ) ;
} ,
. left = [ & ] ( MenuType type , Data & returnData ) {
if ( Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetSelectedChild ( ) ) returnData = Component < RowInventoryScrollableWindowComponent > ( type , " Accessory List " ) - > GetSelectedChild ( ) . value ( ) . get ( ) . GetName ( ) ;
else returnData = " Back " ;
} ,
. right = " Back " , } } ,
}
) ;
}