# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2023 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "ScrollableWindowComponent.h"
# include "SaveFile.h"
# include "SoundEffect.h"
void Menu : : InitializeLoadGameWindow ( ) {
Menu * loadGameWindow = CreateMenu ( LOAD_GAME , CENTERED , vi2d { 192 , 144 } ) ;
loadGameWindow - > ADD ( " Game Files Label " , MenuLabel ) ( geom2d : : rect < float > { { - 8 , - 12 } , { 208 , 12 } } , " Load Game " , 1.0f , ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) END ;
loadGameWindow - > ADD ( " Game Files List " , ScrollableWindowComponent ) ( geom2d : : rect < float > { { 40 , 24 } , { 112 , 116 } } ) END
- > Enable ( true ) ;
loadGameWindow - > ADD ( " Online Game Files List " , ScrollableWindowComponent ) ( geom2d : : rect < float > { { 40 , 24 } , { 112 , 116 } } ) END
- > Enable ( false ) ;
loadGameWindow - > ADD ( " Go Back Button " , MenuComponent ) ( geom2d : : rect < float > { { 72 , 148 } , { 48 , 12 } } , " Back " , [ ] ( MenuFuncData menu ) { Menu : : CloseMenu ( ) ; return true ; } ) END ;
# ifdef __EMSCRIPTEN__
auto offlineCharacterTab = loadGameWindow - > ADD ( " Offline Character Tab " , MenuComponent ) ( geom2d : : rect < float > { { - 8 , 4 } , { 102 , 16 } } , " Offline Characters " , [ ] ( MenuFuncData data ) {
Component < ScrollableWindowComponent > ( data . menu . GetType ( ) , " Game Files List " ) - > Enable ( true ) ;
Component < ScrollableWindowComponent > ( data . menu . GetType ( ) , " Online Game Files List " ) - > Enable ( false ) ;
Component < MenuComponent > ( data . menu . GetType ( ) , " Online Character Tab " ) - > SetSelected ( false ) ;
data . component . lock ( ) - > SetSelected ( true ) ;
SoundEffect : : PlaySFX ( " Button Click " , SoundEffect : : CENTERED ) ;
SaveFile : : SetOnlineMode ( false ) ;
return true ;
} , ButtonAttr : : FIT_TO_LABEL ) END ;
offlineCharacterTab - > SetSelectionType ( HIGHLIGHT ) ;
offlineCharacterTab - > SetSelected ( true ) ;
auto onlineCharacterTab = loadGameWindow - > ADD ( " Online Character Tab " , MenuComponent ) ( geom2d : : rect < float > { { 96 , 4 } , { 102 , 16 } } , " Online Characters " , [ ] ( MenuFuncData data ) {
Component < ScrollableWindowComponent > ( data . menu . GetType ( ) , " Game Files List " ) - > Enable ( false ) ;
Component < ScrollableWindowComponent > ( data . menu . GetType ( ) , " Online Game Files List " ) - > Enable ( true ) ;
Component < MenuComponent > ( data . menu . GetType ( ) , " Offline Character Tab " ) - > SetSelected ( false ) ;
SoundEffect : : PlaySFX ( " Button Click " , SoundEffect : : CENTERED ) ;
data . component . lock ( ) - > SetSelected ( true ) ;
if ( ! SaveFile : : IsOnline ( ) ) {
if ( SaveFile : : GetUserID ( ) . length ( ) = = 0 ) {
//Present the user with the user ID form.
game - > TextEntryEnable ( true ) ;
Menu : : OpenMenu ( USER_ID ) ;
}
SaveFile : : SetOnlineMode ( true ) ;
}
return true ;
} , ButtonAttr : : FIT_TO_LABEL ) END ;
onlineCharacterTab - > SetSelectionType ( HIGHLIGHT ) ;
# endif
# pragma region ScrollWindow macro lambda
# define ScrollWindow(amount) \
[ ] ( MenuType type ) { \
auto scrollWindow = Component < ScrollableWindowComponent > ( type , " Game Files List " ) ; \
scrollWindow - > Scroll ( amount ) ; \
float scrollAmt = amount * game - > GetElapsedTime ( ) * " Interface.AnalogScrollSpeed " _F ; \
/*Height of these buttons is 48.*/ \
scrollWindow - > IncreaseSelectionIndex ( scrollAmt / 48.f ) ; \
}
# pragma endregion
# pragma region Keyboard Navigation Rules
loadGameWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
if ( SaveFile : : GetSaveFileCount ( ) > 0 | | SaveFile : : GetOnlineSaveFileCount ( ) > 0 ) {
if ( SaveFile : : IsOnline ( ) ) {
returnData = Component < ScrollableWindowComponent > ( type , " Online Game Files List " ) - > GetComponents ( ) [ 0 ] ;
} else {
returnData = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) [ 0 ] ;
}
} else {
returnData = " Go Back Button " ;
}
} ,
{ //Button Key
{ { game - > KEY_BACK } , { " Back to Title Screen " , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Go Back Button " ) - > Click ( ) ;
} } } ,
{ { game - > KEY_SCROLL , Analog } , { " Scroll " , ScrollWindow ( game - > KEY_SCROLL . Analog ( ) ) } } ,
{ { game - > KEY_SCROLLUP , Held } , { " Scroll Up " , ScrollWindow ( - 1.0f ) } } ,
{ { game - > KEY_SCROLLDOWN , Held } , { " Scroll Down " , ScrollWindow ( 1.0f ) } } ,
}
, { //Button Navigation Rules
{ " Game Files List " , {
. up = [ ] ( MenuType type , Data & returnData ) {
auto & selection = Menu : : menus [ type ] - > GetSelection ( ) ;
auto & gameFilesList = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) ;
auto component = std : : find_if ( gameFilesList . begin ( ) , gameFilesList . end ( ) , [ & ] ( auto & comp ) { return comp . lock ( ) = = selection . lock ( ) ; } ) ;
if ( component = = gameFilesList . begin ( ) ) {
returnData = " Go Back Button " ;
} else {
returnData = * ( - - component ) ;
}
} ,
. down = [ ] ( MenuType type , Data & returnData ) {
auto & selection = Menu : : menus [ type ] - > GetSelection ( ) ;
auto & gameFilesList = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) ;
auto component = std : : find_if ( gameFilesList . begin ( ) , gameFilesList . end ( ) , [ & ] ( auto & comp ) { return comp . lock ( ) = = selection . lock ( ) ; } ) ;
if ( component = = gameFilesList . end ( ) - 1 ) {
returnData = " Go Back Button " ;
} else {
returnData = * ( + + component ) ;
}
} , } } ,
{ " Go Back Button " , {
. up = [ ] ( MenuType type , Data & returnData ) {
auto & selection = Menu : : menus [ type ] - > GetSelection ( ) ;
auto & gameFilesList = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) ;
if ( gameFilesList . size ( ) = = 0 ) {
returnData = " Go Back Button " ;
return ;
}
returnData = * ( gameFilesList . end ( ) - 1 ) ;
} ,
. down = [ ] ( MenuType type , Data & returnData ) {
auto & selection = Menu : : menus [ type ] - > GetSelection ( ) ;
auto & gameFilesList = Component < ScrollableWindowComponent > ( type , " Game Files List " ) - > GetComponents ( ) ;
if ( gameFilesList . size ( ) = = 0 ) {
returnData = " Go Back Button " ;
return ;
}
returnData = * ( gameFilesList . begin ( ) ) ;
} ,
} } ,
} ) ;
# pragma endregion
}