The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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1355 lines
40 KiB
1355 lines
40 KiB
1 year ago
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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/*
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This PGEX was made possible by the following people:
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-Testers
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My Girlfriend (Thx for letting me borrow your time)
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Dragoneye
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Javid
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KrossX
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MaGetzUb
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Tutas
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Zleapingbear
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Huhlig
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Bispoo
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Lett1
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Thx for KrossX for giving me a link to his original work, which helped solve a
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few problems
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*/
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#include "olcPixelGameEngine.h"
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#include <string>
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#include <utility>
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#include <vector>
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#pragma region Class Declaration
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#ifndef OLC_PGEX_GAMEPAD
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#define OLC_PGEX_GAMEPAD
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#ifdef WIN32
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#include <dinput.h>
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "ole32.lib")
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#pragma comment(lib, "oleaut32.lib")
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#include <oleauto.h>
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#include <wbemidl.h>
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#if _WIN32_WINNT == _WIN32_WINNT_NT4
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#define CURVERSION _WIN32_WINNT_NT4
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#elif _WIN32_WINNT == _WIN32_WINNT_WIN2K
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#define CURVERSION _WIN32_WINNT_WIN2K
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#elif _WIN32_WINNT == _WIN32_WINNT_WINXP
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#define CURVERSION _WIN32_WINNT_WINXP
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#elif _WIN32_WINNT == _WIN32_WINNT_WS03
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#define CURVERSION _WIN32_WINNT_WS03
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#elif _WIN32_WINNT == _WIN32_WINNT_WIN6
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#define CURVERSION _WIN32_WINNT_WIN6
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#elif _WIN32_WINNT == _WIN32_WINNT_WIN7
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#define CURVERSION _WIN32_WINNT_WIN7
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#elif _WIN32_WINNT == _WIN32_WINNT_WIN8
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#define CURVERSION _WIN32_WINNT_WIN8
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#elif _WIN32_WINNT == _WIN32_WINNT_WINBLUE
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#define CURVERSION _WIN32_WINNT_WINBLUE
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#elif _WIN32_WINNT == _WIN32_WINNT_WINXP
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#define CURVERSION _WIN32_WINNT_WINXP
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#elif _WIN32_WINNT == _WIN32_WINNT_WIN10
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#define CURVERSION _WIN32_WINNT_WIN10
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#endif
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 1
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#include <Xinput.h>
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#undef _WIN32_WINNT
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#define _WIN32_WINNT CURVERSION
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#pragma comment(lib, "xinput9_1_0.lib")
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#endif
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#ifdef __linux__
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#include <cstring>
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#include <dirent.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <linux/input.h>
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#include <optional>
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#include <sys/inotify.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#endif
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namespace olc {
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#pragma region Enums
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#define GP_BUTTON_COUNT 18
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#define GP_AXIS_COUNT 8
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enum class GPButtons {
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FACE_D = 1,
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FACE_L = 0,
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FACE_R = 2,
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FACE_U = 3,
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L1 = 4,
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L2 = 6,
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L3 = 10,
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R1 = 5,
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R2 = 7,
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R3 = 11,
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SELECT = 8,
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START = 9,
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DPAD_L = 14,
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DPAD_R = 15,
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DPAD_U = 16,
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DPAD_D = 17
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};
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enum class GPAxes {
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LX = 1,
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LY = 0,
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RX = 5,
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RY = 2,
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TL = 4,
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TR = 3,
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DX = 6,
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DY = 7,
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};
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#pragma endregion
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class GamePad : public olc::PGEX {
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public:
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#ifdef WIN32
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GamePad(LPCDIDEVICEINSTANCEA lpddi);
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GamePad(DWORD xId);
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#endif
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#ifdef __linux__
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GamePad(std::string path, int fd);
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#endif
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#ifdef __EMSCRIPTEN__
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// TODO ctor
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GamePad(long id, std::string name);
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#endif
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GamePad(const GamePad &other) = delete;
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~GamePad();
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static void init();
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static std::vector<GamePad *> &getGamepads();
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float getAxis(GPAxes a);
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bool hasAxis(GPAxes a);
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HWButton getButton(GPButtons b);
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bool hasButton(GPButtons b);
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std::string getName();
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std::string getId();
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bool stillConnected = true;
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[[nodiscard]] int getAxisCount() const;
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[[nodiscard]] int getButtonCount() const;
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void startVibration(float strength = 1) const;
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void stopVibration() const;
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static GamePad *selectWithButton(olc::GPButtons b);
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static GamePad *selectWithAnyButton();
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protected:
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bool OnBeforeUserUpdate(float &fElapsedTime) override;
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private:
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GamePad() = default;
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void poll();
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static std::vector<GamePad *> gamepads;
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static void updateGamepads();
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std::string name;
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int axisCount = GP_AXIS_COUNT;
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int buttonCount = GP_BUTTON_COUNT;
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float axes[GP_AXIS_COUNT]{0};
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olc::HWButton buttons[GP_BUTTON_COUNT];
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bool ff = false;
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bool availableButtons[GP_BUTTON_COUNT] = {false};
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bool availableAxes[GP_AXIS_COUNT] = {false};
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void handleButton(int id, bool value);
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#ifdef WIN32
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LPDIRECTINPUTDEVICE8A thisDevice;
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std::vector<int> axisPositions;
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LPDIRECTINPUTEFFECT effect = nullptr;
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bool xInput = false;
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DWORD xId;
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static std::thread deviceEnumThread;
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static IDirectInput8A *dev;
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#endif
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#ifdef __linux__
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int fd = -1;
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ff_effect effect{};
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std::vector<int> maxAbs;
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std::string path;
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void reconnect();
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bool readEvent(input_event &event) const;
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static void enumerateGamepads();
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static GamePad *openGamepad(const std::string &path);
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static X11::Display *display;
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static std::optional<int> inotifyFd;
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constexpr static const int32_t buttonCodes[GP_BUTTON_COUNT]{BTN_X,
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BTN_A,
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BTN_B,
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BTN_Y,
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BTN_TL,
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BTN_TR,
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BTN_TL2,
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BTN_TR2,
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BTN_SELECT,
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BTN_START,
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BTN_THUMBL,
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BTN_THUMBR,
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0,
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0,
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BTN_DPAD_LEFT,
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BTN_DPAD_RIGHT,
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BTN_DPAD_UP,
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BTN_DPAD_DOWN};
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constexpr static const int32_t axisCodes[GP_AXIS_COUNT]{
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ABS_Y, ABS_X, ABS_RY, ABS_RZ, ABS_Z, ABS_RX, ABS_HAT0X, ABS_HAT0Y};
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#endif
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#ifdef __EMSCRIPTEN__
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long id;
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constexpr static const int32_t buttonCodes[GP_BUTTON_COUNT]{
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2, 0, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 0, 14, 15, 12, 13};
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#endif
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};
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} // namespace olc
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||
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#endif
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||
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#pragma endregion
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||
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||
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#ifdef OLC_PGE_GAMEPAD
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#undef OLC_PGE_GAMEPAD
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#pragma region Custom Dataformat
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#ifdef WIN32
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|
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struct GamePadState {
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DWORD axes[GP_AXIS_COUNT];
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||
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DWORD povHat;
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BYTE buttons[GP_BUTTON_COUNT];
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};
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|
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#ifndef DIDFT_OPTIONAL
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constexpr DWORD DIDFT_OPTIONAL = 0x80000000;
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#endif
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|
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DIOBJECTDATAFORMAT g_aObjectFormats[27] = {
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{0, (DWORD)FIELD_OFFSET(GamePadState, axes[1]),
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DIDFT_AXIS | DIDFT_ANYINSTANCE, 0},
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{0, (DWORD)FIELD_OFFSET(GamePadState, axes[0]),
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DIDFT_AXIS | DIDFT_ANYINSTANCE, 0},
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{0, (DWORD)FIELD_OFFSET(GamePadState, axes[3]),
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DIDFT_AXIS | DIDFT_ANYINSTANCE | DIDFT_OPTIONAL, 0},
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{0, (DWORD)FIELD_OFFSET(GamePadState, axes[2]),
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DIDFT_AXIS | DIDFT_ANYINSTANCE | DIDFT_OPTIONAL, 0},
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{0, (DWORD)FIELD_OFFSET(GamePadState, axes[4]),
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DIDFT_AXIS | DIDFT_ANYINSTANCE | DIDFT_OPTIONAL, 0},
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{0, (DWORD)FIELD_OFFSET(GamePadState, axes[5]),
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DIDFT_AXIS | DIDFT_ANYINSTANCE | DIDFT_OPTIONAL, 0},
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{0, (DWORD)FIELD_OFFSET(GamePadState, povHat),
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DIDFT_POV | DIDFT_ANYINSTANCE, 0},
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{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[0]),
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DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
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||
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{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[1]),
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||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
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||
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{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[2]),
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||
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DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[3]),
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||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
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||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[4]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
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||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[5]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
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||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[6]),
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||
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DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
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||
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{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[7]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[8]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[9]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[10]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[11]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[12]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[13]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[14]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[15]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[16]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[17]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[18]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
{0, (DWORD)FIELD_OFFSET(GamePadState, buttons[19]),
|
||
|
DIDFT_BUTTON | DIDFT_ANYINSTANCE | 0x80000000, 0},
|
||
|
};
|
||
|
|
||
|
DIDATAFORMAT gamepad = {sizeof(DIDATAFORMAT),
|
||
|
sizeof(DIOBJECTDATAFORMAT),
|
||
|
DIDF_ABSAXIS,
|
||
|
sizeof(GamePadState),
|
||
|
27,
|
||
|
g_aObjectFormats};
|
||
|
|
||
|
#endif
|
||
|
#pragma endregion
|
||
|
|
||
|
#pragma region Class Definition
|
||
|
|
||
|
#pragma region Platform Dependent
|
||
|
|
||
|
#pragma region Windows
|
||
|
#ifdef WIN32
|
||
|
|
||
|
IDirectInput8A *olc::GamePad::dev = nullptr;
|
||
|
|
||
|
std::thread olc::GamePad::deviceEnumThread;
|
||
|
|
||
|
#define SAFE_RELEASE(p) \
|
||
|
{ \
|
||
|
if ((p)) { \
|
||
|
(p)->Release(); \
|
||
|
(p) = 0; \
|
||
|
} \
|
||
|
}
|
||
|
BOOL IsXInputDevice(const GUID *pGuidProductFromDirectInput) {
|
||
|
IWbemLocator *pIWbemLocator = NULL;
|
||
|
IEnumWbemClassObject *pEnumDevices = NULL;
|
||
|
IWbemClassObject *pDevices[20] = {0};
|
||
|
IWbemServices *pIWbemServices = NULL;
|
||
|
BSTR bstrNamespace = NULL;
|
||
|
BSTR bstrDeviceID = NULL;
|
||
|
BSTR bstrClassName = NULL;
|
||
|
DWORD uReturned = 0;
|
||
|
bool bIsXinputDevice = false;
|
||
|
UINT iDevice = 0;
|
||
|
VARIANT var;
|
||
|
HRESULT hr;
|
||
|
|
||
|
// CoInit if needed
|
||
|
hr = CoInitialize(NULL);
|
||
|
bool bCleanupCOM = SUCCEEDED(hr);
|
||
|
|
||
|
// So we can call VariantClear() later, even if we never had a successful
|
||
|
// IWbemClassObject::Get().
|
||
|
VariantInit(&var);
|
||
|
|
||
|
// Create WMI
|
||
|
hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
|
||
|
__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
|
||
|
if (FAILED(hr) || pIWbemLocator == NULL)
|
||
|
goto LCleanup;
|
||
|
|
||
|
bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2");
|
||
|
if (bstrNamespace == NULL)
|
||
|
goto LCleanup;
|
||
|
bstrClassName = SysAllocString(L"Win32_PNPEntity");
|
||
|
if (bstrClassName == NULL)
|
||
|
goto LCleanup;
|
||
|
bstrDeviceID = SysAllocString(L"DeviceID");
|
||
|
if (bstrDeviceID == NULL)
|
||
|
goto LCleanup;
|
||
|
|
||
|
// Connect to WMI
|
||
|
hr = pIWbemLocator->ConnectServer(bstrNamespace, NULL, NULL, 0L, 0L, NULL,
|
||
|
NULL, &pIWbemServices);
|
||
|
if (FAILED(hr) || pIWbemServices == NULL)
|
||
|
goto LCleanup;
|
||
|
|
||
|
// Switch security level to IMPERSONATE.
|
||
|
CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
|
||
|
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,
|
||
|
EOAC_NONE);
|
||
|
|
||
|
hr =
|
||
|
pIWbemServices->CreateInstanceEnum(bstrClassName, 0, NULL, &pEnumDevices);
|
||
|
if (FAILED(hr) || pEnumDevices == NULL)
|
||
|
goto LCleanup;
|
||
|
|
||
|
// Loop over all devices
|
||
|
for (;;) {
|
||
|
// Get 20 at a time
|
||
|
hr = pEnumDevices->Next(10000, 20, pDevices, &uReturned);
|
||
|
if (FAILED(hr))
|
||
|
goto LCleanup;
|
||
|
if (uReturned == 0)
|
||
|
break;
|
||
|
|
||
|
for (iDevice = 0; iDevice < uReturned; iDevice++) {
|
||
|
// For each device, get its device ID
|
||
|
hr = pDevices[iDevice]->Get(bstrDeviceID, 0L, &var, NULL, NULL);
|
||
|
if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) {
|
||
|
// Check if the device ID contains "IG_". If it does, then it's
|
||
|
// an XInput device This information can not be found from
|
||
|
// DirectInput
|
||
|
if (wcsstr(var.bstrVal, L"IG_")) {
|
||
|
// If it does, then get the VID/PID from var.bstrVal
|
||
|
DWORD dwPid = 0, dwVid = 0;
|
||
|
WCHAR *strVid = wcsstr(var.bstrVal, L"VID_");
|
||
|
if (strVid && swscanf_s(strVid, L"VID_%4X", &dwVid) != 1)
|
||
|
dwVid = 0;
|
||
|
WCHAR *strPid = wcsstr(var.bstrVal, L"PID_");
|
||
|
if (strPid && swscanf_s(strPid, L"PID_%4X", &dwPid) != 1)
|
||
|
dwPid = 0;
|
||
|
|
||
|
// Compare the VID/PID to the DInput device
|
||
|
DWORD dwVidPid = MAKELONG(dwVid, dwPid);
|
||
|
if (dwVidPid == pGuidProductFromDirectInput->Data1) {
|
||
|
bIsXinputDevice = true;
|
||
|
goto LCleanup;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
VariantClear(&var);
|
||
|
SAFE_RELEASE(pDevices[iDevice]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
LCleanup:
|
||
|
VariantClear(&var);
|
||
|
if (bstrNamespace)
|
||
|
SysFreeString(bstrNamespace);
|
||
|
if (bstrDeviceID)
|
||
|
SysFreeString(bstrDeviceID);
|
||
|
if (bstrClassName)
|
||
|
SysFreeString(bstrClassName);
|
||
|
for (iDevice = 0; iDevice < 20; iDevice++)
|
||
|
SAFE_RELEASE(pDevices[iDevice]);
|
||
|
SAFE_RELEASE(pEnumDevices);
|
||
|
SAFE_RELEASE(pIWbemLocator);
|
||
|
SAFE_RELEASE(pIWbemServices);
|
||
|
|
||
|
if (bCleanupCOM)
|
||
|
CoUninitialize();
|
||
|
|
||
|
return bIsXinputDevice;
|
||
|
}
|
||
|
void olc::GamePad::init() {
|
||
|
HINSTANCE hinst = GetModuleHandle(NULL);
|
||
|
DirectInput8Create(hinst, DIRECTINPUT_VERSION, IID_IDirectInput8A,
|
||
|
(LPVOID *)&dev, NULL);
|
||
|
|
||
|
pge->pgex_Register(new olc::GamePad());
|
||
|
|
||
|
deviceEnumThread = std::thread{[&]() {
|
||
|
auto enumFunction = [](LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef) {
|
||
|
if (!(lpddi->dwDevType & DI8DEVTYPE_GAMEPAD)) {
|
||
|
return DIENUM_CONTINUE;
|
||
|
}
|
||
|
|
||
|
auto result = reinterpret_cast<std::vector<olc::GamePad *> *>(pvRef);
|
||
|
if (!IsXInputDevice(&lpddi->guidProduct)) {
|
||
|
bool found = false;
|
||
|
for (auto &gamepad : *result) {
|
||
|
if (gamepad->getId() == lpddi->tszInstanceName) {
|
||
|
found = true;
|
||
|
if (!gamepad->stillConnected) {
|
||
|
gamepad->stillConnected = true;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (found) {
|
||
|
return DIENUM_CONTINUE;
|
||
|
}
|
||
|
result->push_back(new olc::GamePad{lpddi});
|
||
|
}
|
||
|
|
||
|
return DIENUM_CONTINUE;
|
||
|
};
|
||
|
while (true) {
|
||
|
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
|
||
|
XINPUT_STATE state;
|
||
|
DWORD dwResult = XInputGetState(i, &state);
|
||
|
if (dwResult == ERROR_SUCCESS) {
|
||
|
bool found = false;
|
||
|
for (auto &gamepad : gamepads) {
|
||
|
if (gamepad->getId() == std::to_string(i)) {
|
||
|
found = true;
|
||
|
if (!gamepad->stillConnected) {
|
||
|
gamepad->stillConnected = true;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (found) {
|
||
|
continue;
|
||
|
}
|
||
|
gamepads.push_back(new GamePad{i});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dev->EnumDevices(DI8DEVCLASS_GAMECTRL, enumFunction, (LPVOID)&gamepads,
|
||
|
DIEDFL_ALLDEVICES);
|
||
|
}
|
||
|
}};
|
||
|
deviceEnumThread.detach();
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::updateGamepads() {}
|
||
|
|
||
|
inline olc::GamePad::GamePad(LPCDIDEVICEINSTANCEA lpddi) {
|
||
|
name = lpddi->tszInstanceName;
|
||
|
|
||
|
dev->CreateDevice(lpddi->guidInstance, &thisDevice, NULL);
|
||
|
|
||
|
DIDEVCAPS caps;
|
||
|
caps.dwSize = sizeof(DIDEVCAPS);
|
||
|
thisDevice->GetCapabilities(&caps);
|
||
|
|
||
|
DIPROPDWORD bufferSize;
|
||
|
bufferSize.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||
|
bufferSize.diph.dwSize = sizeof(DIPROPDWORD);
|
||
|
bufferSize.diph.dwHow = DIPH_DEVICE;
|
||
|
bufferSize.diph.dwObj = 0;
|
||
|
bufferSize.dwData = 128;
|
||
|
thisDevice->SetProperty(DIPROP_BUFFERSIZE, &bufferSize.diph);
|
||
|
ff = caps.dwFlags & DIDC_FORCEFEEDBACK;
|
||
|
|
||
|
thisDevice->SetDataFormat(&gamepad);
|
||
|
|
||
|
auto enumDOFunction = [](LPCDIDEVICEOBJECTINSTANCEA lpddoi, LPVOID pvRef) {
|
||
|
IDirectInputDevice8A *thisDevice;
|
||
|
std::vector<int> *axisPositions;
|
||
|
|
||
|
std::tie(thisDevice, axisPositions) = *reinterpret_cast<
|
||
|
std::tuple<IDirectInputDevice8A *, std::vector<int> *> *>(pvRef);
|
||
|
|
||
|
// Axis
|
||
|
if (lpddoi->dwType & DIDFT_AXIS) {
|
||
|
DIPROPRANGE range;
|
||
|
range.diph.dwSize = sizeof(DIPROPRANGE);
|
||
|
range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||
|
range.diph.dwHow = DIPH_BYID;
|
||
|
range.diph.dwObj = lpddoi->dwType;
|
||
|
range.lMin = -1000;
|
||
|
range.lMax = 1000;
|
||
|
thisDevice->SetProperty(DIPROP_RANGE, &range.diph);
|
||
|
axisPositions->push_back((lpddoi->dwType >> 8) & 0xffff);
|
||
|
}
|
||
|
|
||
|
// Button
|
||
|
if (lpddoi->dwType & DIDFT_BUTTON) {
|
||
|
}
|
||
|
|
||
|
// POVhat
|
||
|
if (lpddoi->dwType & DIDFT_POV) {
|
||
|
}
|
||
|
|
||
|
return DIENUM_CONTINUE;
|
||
|
};
|
||
|
|
||
|
for (int i = 0; i < GP_BUTTON_COUNT; i++) {
|
||
|
availableButtons[i] = true;
|
||
|
}
|
||
|
for (int i = 0; i < GP_AXIS_COUNT; i++) {
|
||
|
availableAxes[i] = true;
|
||
|
}
|
||
|
|
||
|
auto input = std::make_tuple(thisDevice, &axisPositions);
|
||
|
|
||
|
thisDevice->EnumObjects(enumDOFunction, &input, DIDFT_ALL);
|
||
|
|
||
|
int min = 0x7fffffff;
|
||
|
for (auto p : axisPositions)
|
||
|
min = std::min(min, p);
|
||
|
|
||
|
for (auto &p : axisPositions)
|
||
|
p -= min;
|
||
|
|
||
|
for (int i = 0; i < GP_AXIS_COUNT; i++)
|
||
|
axes[i] = 0;
|
||
|
for (int i = 0; i < GP_BUTTON_COUNT; i++) {
|
||
|
buttons[i].bHeld = false;
|
||
|
buttons[i].bPressed = false;
|
||
|
buttons[i].bReleased = false;
|
||
|
}
|
||
|
|
||
|
if (ff) {
|
||
|
DIPERIODIC periodic;
|
||
|
periodic.dwMagnitude = DI_FFNOMINALMAX;
|
||
|
periodic.lOffset = 0;
|
||
|
periodic.dwPhase = 0;
|
||
|
periodic.dwPeriod = DWORD(0.05f * DI_SECONDS);
|
||
|
DIEFFECT eff;
|
||
|
eff.dwSize = sizeof(DIEFFECT);
|
||
|
eff.dwDuration = INFINITE;
|
||
|
eff.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS;
|
||
|
eff.dwSamplePeriod = 0;
|
||
|
eff.dwGain = DI_FFNOMINALMAX;
|
||
|
eff.cAxes = 2;
|
||
|
DWORD axes[] = {DIJOFS_X, DIJOFS_Y};
|
||
|
eff.rgdwAxes = axes;
|
||
|
LONG lDirection[2] = {0, 0};
|
||
|
eff.rglDirection = lDirection;
|
||
|
eff.cbTypeSpecificParams = sizeof(periodic);
|
||
|
eff.lpvTypeSpecificParams = &periodic;
|
||
|
|
||
|
thisDevice->CreateEffect(GUID_Sine, &eff, &effect, NULL);
|
||
|
if (effect) {
|
||
|
effect->Download();
|
||
|
effect->Stop();
|
||
|
} else {
|
||
|
ff = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
thisDevice->Acquire();
|
||
|
}
|
||
|
|
||
|
inline olc::GamePad::GamePad(DWORD xId) : xId(xId), xInput(true) {
|
||
|
XINPUT_CAPABILITIES caps;
|
||
|
XInputGetCapabilities(xId, 0, &caps);
|
||
|
for (int i = 0; i < GP_BUTTON_COUNT; i++) {
|
||
|
availableButtons[i] = true;
|
||
|
}
|
||
|
for (int i = 0; i < GP_AXIS_COUNT; i++) {
|
||
|
availableAxes[i] = true;
|
||
|
}
|
||
|
name = "XInput Controller";
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::poll() {
|
||
|
if (!stillConnected) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < GP_BUTTON_COUNT; i++) {
|
||
|
buttons[i].bPressed = false;
|
||
|
buttons[i].bReleased = false;
|
||
|
}
|
||
|
|
||
|
if (!xInput) {
|
||
|
DIDEVICEOBJECTDATA data[128];
|
||
|
|
||
|
if (FAILED(thisDevice->Poll())) {
|
||
|
thisDevice->Acquire();
|
||
|
stillConnected = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
DWORD items = 128;
|
||
|
thisDevice->GetDeviceData(sizeof(DIDEVICEOBJECTDATA), data, &items, 0);
|
||
|
|
||
|
for (size_t i = 0; i < items; i++) {
|
||
|
// Button
|
||
|
if (data[i].dwOfs >= (DWORD)FIELD_OFFSET(GamePadState, buttons[0]) &&
|
||
|
data[i].dwOfs <= (DWORD)FIELD_OFFSET(GamePadState, buttons[19])) {
|
||
|
int id = data[i].dwOfs - FIELD_OFFSET(GamePadState, buttons[0]);
|
||
|
bool pressed = data[i].dwData & 0x80;
|
||
|
handleButton(id, pressed);
|
||
|
}
|
||
|
|
||
|
// POVhat
|
||
|
if (data[i].dwOfs == FIELD_OFFSET(GamePadState, povHat)) {
|
||
|
switch (data[i].dwData / DI_DEGREES / 45) {
|
||
|
case 0:
|
||
|
axes[6] = 0;
|
||
|
axes[7] = -1;
|
||
|
break;
|
||
|
case 1:
|
||
|
axes[6] = 1;
|
||
|
axes[7] = -1;
|
||
|
break;
|
||
|
case 2:
|
||
|
axes[6] = 1;
|
||
|
axes[7] = 0;
|
||
|
break;
|
||
|
case 3:
|
||
|
axes[6] = 1;
|
||
|
axes[7] = 1;
|
||
|
break;
|
||
|
case 4:
|
||
|
axes[6] = 0;
|
||
|
axes[7] = 1;
|
||
|
break;
|
||
|
case 5:
|
||
|
axes[6] = -1;
|
||
|
axes[7] = 1;
|
||
|
break;
|
||
|
case 6:
|
||
|
axes[6] = -1;
|
||
|
axes[7] = 0;
|
||
|
break;
|
||
|
case 7:
|
||
|
axes[6] = -1;
|
||
|
axes[7] = -1;
|
||
|
break;
|
||
|
default:
|
||
|
axes[6] = 0;
|
||
|
axes[7] = 0;
|
||
|
}
|
||
|
|
||
|
int x = int(axes[6]), y = int(axes[7]);
|
||
|
handleButton(14, x == -1);
|
||
|
handleButton(15, x == 1);
|
||
|
handleButton(16, y == -1);
|
||
|
handleButton(17, y == 1);
|
||
|
}
|
||
|
|
||
|
// Axis
|
||
|
if (data[i].dwOfs >= (DWORD)FIELD_OFFSET(GamePadState, axes[0]) &&
|
||
|
data[i].dwOfs <= (DWORD)FIELD_OFFSET(GamePadState, axes[5])) {
|
||
|
int id = ((data[i].dwOfs - offsetof(GamePadState, axes[0])) / 4);
|
||
|
int val = data[i].dwData;
|
||
|
axes[axisPositions[id]] = val / 1000.0f;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
XINPUT_STATE state;
|
||
|
ZeroMemory(&state, sizeof(XINPUT_STATE));
|
||
|
int res = XInputGetState(xId, &state);
|
||
|
|
||
|
if (res == ERROR_DEVICE_NOT_CONNECTED) {
|
||
|
stillConnected = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
axes[2] = -state.Gamepad.sThumbRY / 32768.0f;
|
||
|
axes[5] = state.Gamepad.sThumbRX / 32768.0f;
|
||
|
axes[0] = -state.Gamepad.sThumbLY / 32768.0f;
|
||
|
axes[1] = state.Gamepad.sThumbLX / 32768.0f;
|
||
|
|
||
|
axes[4] = state.Gamepad.bLeftTrigger / 255.0f;
|
||
|
axes[3] = state.Gamepad.bRightTrigger / 255.0f;
|
||
|
|
||
|
bool u, d, l, r;
|
||
|
u = state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP;
|
||
|
d = state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN;
|
||
|
l = state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT;
|
||
|
r = state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT;
|
||
|
|
||
|
axes[6] = float(r - l);
|
||
|
axes[7] = float(d - u);
|
||
|
|
||
|
WORD buttonCodes[]{
|
||
|
XINPUT_GAMEPAD_X,
|
||
|
XINPUT_GAMEPAD_A,
|
||
|
XINPUT_GAMEPAD_B,
|
||
|
XINPUT_GAMEPAD_Y,
|
||
|
XINPUT_GAMEPAD_LEFT_SHOULDER,
|
||
|
XINPUT_GAMEPAD_RIGHT_SHOULDER,
|
||
|
0,
|
||
|
0,
|
||
|
XINPUT_GAMEPAD_BACK,
|
||
|
XINPUT_GAMEPAD_START,
|
||
|
XINPUT_GAMEPAD_LEFT_THUMB,
|
||
|
XINPUT_GAMEPAD_RIGHT_THUMB,
|
||
|
0,
|
||
|
0,
|
||
|
XINPUT_GAMEPAD_DPAD_LEFT,
|
||
|
XINPUT_GAMEPAD_DPAD_RIGHT,
|
||
|
XINPUT_GAMEPAD_DPAD_UP,
|
||
|
XINPUT_GAMEPAD_DPAD_DOWN,
|
||
|
};
|
||
|
|
||
|
for (size_t i = 0; i < GP_BUTTON_COUNT; i++) {
|
||
|
bool pressed = state.Gamepad.wButtons & buttonCodes[i];
|
||
|
handleButton(i, pressed);
|
||
|
}
|
||
|
|
||
|
handleButton(6, axes[4] > 0.75f);
|
||
|
handleButton(7, axes[3] > 0.75f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::startVibration(float strength) const {
|
||
|
if (xInput) {
|
||
|
if (strength < 0)
|
||
|
strength = 0;
|
||
|
if (strength > 1)
|
||
|
strength = 1;
|
||
|
|
||
|
XINPUT_VIBRATION vib;
|
||
|
ZeroMemory(&vib, sizeof(XINPUT_VIBRATION));
|
||
|
vib.wLeftMotorSpeed = short(65535 * strength);
|
||
|
vib.wRightMotorSpeed = short(65535 * strength);
|
||
|
XInputSetState(xId, &vib);
|
||
|
} else if (ff) {
|
||
|
DIEFFECT gainMod;
|
||
|
gainMod.dwGain = DWORD(DI_FFNOMINALMAX * strength);
|
||
|
effect->SetParameters(&gainMod, DIEP_GAIN);
|
||
|
effect->Download();
|
||
|
effect->Start(1, DIES_SOLO);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::stopVibration() const {
|
||
|
if (xInput)
|
||
|
startVibration(0);
|
||
|
else {
|
||
|
if (ff)
|
||
|
effect->Stop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
olc::GamePad::~GamePad() {}
|
||
|
|
||
|
std::string olc::GamePad::getId() {
|
||
|
return xInput ? std::to_string(xId) : name;
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
#pragma endregion
|
||
|
|
||
|
#pragma region Linux
|
||
|
|
||
|
#ifdef __linux__
|
||
|
|
||
|
X11::Display *olc::GamePad::display{};
|
||
|
std::optional<int> olc::GamePad::inotifyFd = std::nullopt;
|
||
|
|
||
|
olc::GamePad *olc::GamePad::openGamepad(const std::string &path) {
|
||
|
// Parse the bit array from ioctl
|
||
|
auto getNthBit = [](const unsigned char *bits, int n) {
|
||
|
return (bits[n / 8] >> (n % 8)) & 1;
|
||
|
};
|
||
|
|
||
|
// Open the file, if can't, it's definitely not a device we can use
|
||
|
int fd = open(path.c_str(), O_RDWR | O_NONBLOCK);
|
||
|
if (fd < 0) {
|
||
|
close(fd);
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
// Get the key events the device could send
|
||
|
unsigned char keyBits[KEY_CNT];
|
||
|
ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits);
|
||
|
// All gamepads *should* have BTN_GAMEPAD
|
||
|
if (!getNthBit(keyBits, BTN_GAMEPAD)) {
|
||
|
close(fd);
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
return new olc::GamePad{path, fd};
|
||
|
}
|
||
|
|
||
|
// Create a gamepad from a path to the event file
|
||
|
olc::GamePad::GamePad(std::string path, int fd)
|
||
|
: path{std::move(path)}, availableAxes{false},
|
||
|
availableButtons{false}, effect{}, fd{fd} {
|
||
|
// Parse the bit array from ioctl
|
||
|
auto getNthBit = [](const unsigned char *bits, int n) {
|
||
|
return (bits[n / 8] >> (n % 8)) & 1;
|
||
|
};
|
||
|
|
||
|
// Query the deviceName of the device, if it has one
|
||
|
char deviceName[256] = "";
|
||
|
if (ioctl(fd, EVIOCGNAME(256), deviceName) > 0) {
|
||
|
this->name = deviceName;
|
||
|
} else {
|
||
|
this->name = "Undefined";
|
||
|
}
|
||
|
|
||
|
// Get the buttons the device reports
|
||
|
unsigned char keyBits[KEY_CNT];
|
||
|
ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits);
|
||
|
|
||
|
// Get the axes the device reports
|
||
|
unsigned char axisBits[ABS_CNT];
|
||
|
ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(axisBits)), axisBits);
|
||
|
|
||
|
for (int i = 0; i < GP_BUTTON_COUNT; i++) {
|
||
|
availableButtons[i] = getNthBit(keyBits, buttonCodes[i]);
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < GP_AXIS_COUNT; i++) {
|
||
|
availableAxes[i] = getNthBit(axisBits, axisCodes[i]);
|
||
|
input_absinfo absinfo{};
|
||
|
ioctl(fd, EVIOCGABS(axisCodes[i]), &absinfo);
|
||
|
maxAbs.push_back(absinfo.maximum);
|
||
|
}
|
||
|
|
||
|
unsigned char features[1 + FF_MAX / 8] = {0};
|
||
|
ioctl(fd, EVIOCGBIT(EV_FF, sizeof(features)), features);
|
||
|
|
||
|
// effect data common to both types
|
||
|
memset(&effect, 0, sizeof(effect));
|
||
|
effect.replay.delay = 0;
|
||
|
effect.replay.length = 0xffff;
|
||
|
effect.id = -1;
|
||
|
effect.direction = 0;
|
||
|
|
||
|
if (ff = getNthBit(features, FF_PERIODIC)) {
|
||
|
// Support Vibrations based on FF_PERIODIC
|
||
|
|
||
|
effect.u.periodic.waveform = FF_SINE;
|
||
|
effect.u.periodic.period = 100;
|
||
|
effect.u.periodic.magnitude = 0x7fff;
|
||
|
effect.u.periodic.offset = 0;
|
||
|
effect.u.periodic.phase = 0;
|
||
|
effect.u.periodic.envelope.attack_length = 0;
|
||
|
effect.u.periodic.envelope.attack_level = 0x7fff;
|
||
|
effect.u.periodic.envelope.fade_length = 0;
|
||
|
effect.u.periodic.envelope.fade_level = 0x7fff;
|
||
|
effect.type = FF_PERIODIC;
|
||
|
|
||
|
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
||
|
perror("Error:");
|
||
|
}
|
||
|
} else if (ff = getNthBit(features, FF_RUMBLE)) {
|
||
|
// Support Vibrations based on FF_RUMBLE
|
||
|
|
||
|
effect.type = FF_RUMBLE;
|
||
|
effect.u.rumble.weak_magnitude = 0x7fff;
|
||
|
;
|
||
|
effect.u.rumble.strong_magnitude = 0x7fff;
|
||
|
;
|
||
|
|
||
|
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
||
|
perror("Error:");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool olc::GamePad::readEvent(input_event &event) const {
|
||
|
return read(fd, &event, sizeof(input_event)) == sizeof(input_event);
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::poll() {
|
||
|
XResetScreenSaver(display);
|
||
|
|
||
|
struct stat filestat {};
|
||
|
fstat(fd, &filestat);
|
||
|
if (filestat.st_nlink == 0) {
|
||
|
stillConnected = false;
|
||
|
}
|
||
|
|
||
|
if (!stillConnected) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (auto &button : buttons) {
|
||
|
button.bPressed = false;
|
||
|
button.bReleased = false;
|
||
|
}
|
||
|
|
||
|
input_event event{};
|
||
|
while (readEvent(event)) {
|
||
|
if (event.type == EV_KEY && ((event.code & BTN_GAMEPAD) == BTN_GAMEPAD ||
|
||
|
(event.code & BTN_DPAD_UP) == BTN_DPAD_UP)) {
|
||
|
for (int i = 0; i < GP_BUTTON_COUNT; i++) {
|
||
|
if (event.code == buttonCodes[i]) {
|
||
|
bool pressed = event.value;
|
||
|
handleButton(i, pressed);
|
||
|
|
||
|
if (i >= 14) {
|
||
|
if (i == 14)
|
||
|
axes[6] = -float(pressed);
|
||
|
if (i == 15)
|
||
|
axes[6] = float(pressed);
|
||
|
if (i == 16)
|
||
|
axes[7] = -float(pressed);
|
||
|
if (i == 17)
|
||
|
axes[7] = float(pressed);
|
||
|
}
|
||
|
if (i == 6)
|
||
|
axes[4] = float(pressed);
|
||
|
if (i == 7)
|
||
|
axes[3] = float(pressed);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (event.type == EV_ABS) {
|
||
|
for (int i = 0; i < GP_AXIS_COUNT; i++) {
|
||
|
if (event.code == axisCodes[i]) {
|
||
|
float value = float(event.value) / maxAbs[i];
|
||
|
axes[i] = value;
|
||
|
|
||
|
if (i == 6) {
|
||
|
handleButton(14, event.value == -1);
|
||
|
handleButton(15, event.value == 1);
|
||
|
}
|
||
|
if (i == 7) {
|
||
|
handleButton(17, event.value == 1);
|
||
|
handleButton(16, event.value == -1);
|
||
|
}
|
||
|
if (i == 4)
|
||
|
handleButton(6, axes[4] >= 0.75f);
|
||
|
if (i == 3)
|
||
|
handleButton(7, axes[3] >= 0.75f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::updateGamepads() {
|
||
|
// If for some reason we aren't set up to listen for new gamepads, find all
|
||
|
// the existing ones and set up for listening next frame
|
||
|
if (!inotifyFd) {
|
||
|
enumerateGamepads();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
alignas(alignof(inotify_event))
|
||
|
uint8_t buf[sizeof(inotify_event) + NAME_MAX + 1];
|
||
|
|
||
|
while (read(*inotifyFd, buf, sizeof(buf)) > 0) {
|
||
|
const inotify_event *event = reinterpret_cast<inotify_event *>(buf);
|
||
|
|
||
|
if (event->mask & IN_CREATE) {
|
||
|
std::string path = "/dev/input/" + std::string{event->name};
|
||
|
|
||
|
GamePad *gp = openGamepad(path);
|
||
|
|
||
|
if (gp != nullptr) {
|
||
|
gamepads.push_back(gp);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If something's wrong with the inotfiy file descriptor, close it and let
|
||
|
// enumerateGamepads() try to set things up again next frame
|
||
|
if (errno != EAGAIN) {
|
||
|
char *errname = strerror(errno);
|
||
|
close(*inotifyFd);
|
||
|
inotifyFd = std::nullopt;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::enumerateGamepads() {
|
||
|
DIR *dir = opendir("/dev/input");
|
||
|
|
||
|
for (dirent *elem = readdir(dir); elem != nullptr; elem = readdir(dir)) {
|
||
|
std::string path = "/dev/input/" + std::string{elem->d_name};
|
||
|
bool found = false;
|
||
|
for (auto &gamepad : gamepads) {
|
||
|
if (gamepad->path == path) {
|
||
|
found = true;
|
||
|
if (gamepad->stillConnected) {
|
||
|
break;
|
||
|
}
|
||
|
gamepad->stillConnected = true;
|
||
|
gamepad->reconnect();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (found) {
|
||
|
continue;
|
||
|
}
|
||
|
GamePad *gp = openGamepad(path);
|
||
|
if (gp != nullptr) {
|
||
|
gamepads.push_back(gp);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
closedir(dir);
|
||
|
|
||
|
// Now that we've found all the existing gamepads, set up to listen for any
|
||
|
// new ones that might show up
|
||
|
if (!inotifyFd) {
|
||
|
inotifyFd = inotify_init1(IN_NONBLOCK);
|
||
|
if (*inotifyFd < 0)
|
||
|
return;
|
||
|
|
||
|
if (inotify_add_watch(*inotifyFd, "/dev/input", IN_CREATE) < 0) {
|
||
|
close(*inotifyFd);
|
||
|
inotifyFd = std::nullopt;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::string olc::GamePad::getId() { return path; }
|
||
|
|
||
|
void olc::GamePad::startVibration(float strength) const {
|
||
|
if (!ff)
|
||
|
return;
|
||
|
if (strength < 0)
|
||
|
strength = 0;
|
||
|
if (strength > 1)
|
||
|
strength = 1;
|
||
|
int g = int(0xFFFF * strength);
|
||
|
input_event gain{};
|
||
|
gain.type = EV_FF;
|
||
|
gain.code = FF_GAIN;
|
||
|
gain.value = g;
|
||
|
write(fd, &gain, sizeof(gain));
|
||
|
|
||
|
input_event play{};
|
||
|
play.type = EV_FF;
|
||
|
play.code = effect.id;
|
||
|
play.value = 3;
|
||
|
write(fd, (const void *)&play, sizeof(play));
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::stopVibration() const {
|
||
|
if (!ff)
|
||
|
return;
|
||
|
input_event stop{};
|
||
|
stop.type = EV_FF;
|
||
|
stop.code = effect.id;
|
||
|
stop.value = 0;
|
||
|
write(fd, (const void *)&stop, sizeof(stop));
|
||
|
}
|
||
|
|
||
|
olc::GamePad::~GamePad() {
|
||
|
if (fd != -1) {
|
||
|
close(fd);
|
||
|
fd = -1;
|
||
|
}
|
||
|
stillConnected = false;
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::reconnect() {
|
||
|
close(fd);
|
||
|
fd = open(path.c_str(), O_NONBLOCK | O_RDWR);
|
||
|
effect.id = -1;
|
||
|
ioctl(fd, EVIOCSFF, &effect);
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::init() {
|
||
|
pge->pgex_Register(new GamePad());
|
||
|
|
||
|
display = X11::XOpenDisplay(nullptr);
|
||
|
|
||
|
// Go find all the gamepads in the startup phase and set up the listening
|
||
|
// logic for per-frame updates
|
||
|
enumerateGamepads();
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#ifdef __EMSCRIPTEN__
|
||
|
olc::GamePad::GamePad(long id, std::string name) : name{name}, id{id} {}
|
||
|
|
||
|
void olc::GamePad::poll() {
|
||
|
EmscriptenGamepadEvent state;
|
||
|
|
||
|
emscripten_get_gamepad_status(id, &state);
|
||
|
|
||
|
for (int i = 0; i < GP_BUTTON_COUNT; i++) {
|
||
|
buttons[i].bPressed = false;
|
||
|
buttons[i].bReleased = false;
|
||
|
|
||
|
if (state.digitalButton[buttonCodes[i]] && !buttons[i].bHeld) {
|
||
|
buttons[i].bHeld = true;
|
||
|
buttons[i].bPressed = true;
|
||
|
}
|
||
|
if (!state.digitalButton[buttonCodes[i]] && buttons[i].bHeld) {
|
||
|
buttons[i].bHeld = false;
|
||
|
buttons[i].bReleased = true;
|
||
|
}
|
||
|
|
||
|
axes[(int)olc::GPAxes::LX] = state.axis[0];
|
||
|
axes[(int)olc::GPAxes::LY] = state.axis[1];
|
||
|
axes[(int)olc::GPAxes::RX] = state.axis[2];
|
||
|
axes[(int)olc::GPAxes::RY] = state.axis[3];
|
||
|
axes[(int)olc::GPAxes::TL] = state.analogButton[6];
|
||
|
axes[(int)olc::GPAxes::TR] = state.analogButton[7];
|
||
|
axes[(int)olc::GPAxes::DX] =
|
||
|
(float)buttons[(int)olc::GPButtons::DPAD_R].bHeld -
|
||
|
buttons[(int)olc::GPButtons::DPAD_L].bHeld;
|
||
|
axes[(int)olc::GPAxes::DY] =
|
||
|
(float)buttons[(int)olc::GPButtons::DPAD_D].bHeld -
|
||
|
buttons[(int)olc::GPButtons::DPAD_U].bHeld;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void olc::GamePad::updateGamepads() { emscripten_sample_gamepad_data(); }
|
||
|
|
||
|
std::string olc::GamePad::getId() { return std::to_string(id); }
|
||
|
|
||
|
void olc::GamePad::startVibration(float strength) const {}
|
||
|
|
||
|
void olc::GamePad::stopVibration() const {}
|
||
|
|
||
|
olc::GamePad::~GamePad() {}
|
||
|
|
||
|
void olc::GamePad::init() {
|
||
|
pge->pgex_Register(new GamePad());
|
||
|
|
||
|
auto gamepadCallback = [](int eventType,
|
||
|
const EmscriptenGamepadEvent *gamepadEvent,
|
||
|
void *userData) -> EM_BOOL {
|
||
|
std::vector<olc::GamePad *> *gamepads =
|
||
|
(std::vector<olc::GamePad *> *)userData;
|
||
|
if (eventType == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
|
||
|
if (gamepads->size() <= gamepadEvent->index) {
|
||
|
gamepads->push_back(new olc::GamePad{gamepadEvent->index,
|
||
|
std::string{gamepadEvent->id}});
|
||
|
} else {
|
||
|
(*gamepads)[gamepadEvent->index]->stillConnected = true;
|
||
|
}
|
||
|
} else {
|
||
|
std::cout << "Disconnected " << gamepadEvent->index << "\n";
|
||
|
(*gamepads)[gamepadEvent->index]->stillConnected = false;
|
||
|
}
|
||
|
return true;
|
||
|
};
|
||
|
|
||
|
emscripten_set_gamepadconnected_callback(&gamepads, true, gamepadCallback);
|
||
|
emscripten_set_gamepaddisconnected_callback(&gamepads, true, gamepadCallback);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#pragma endregion
|
||
|
|
||
|
#pragma endregion
|
||
|
|
||
|
#pragma region Common
|
||
|
|
||
|
olc::GamePad *olc::GamePad::selectWithButton(olc::GPButtons b) {
|
||
|
for (auto &gp : gamepads) {
|
||
|
if (gp->getButton(b).bPressed) {
|
||
|
return gp;
|
||
|
}
|
||
|
}
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
olc::GamePad *olc::GamePad::selectWithAnyButton() {
|
||
|
for (auto &gp : gamepads) {
|
||
|
for (int b = 0; b < GP_BUTTON_COUNT; b++) {
|
||
|
if (gp->getButton(olc::GPButtons(b)).bPressed) {
|
||
|
return gp;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
#ifndef OLC_GAMEPAD_DEADZONE
|
||
|
#define OLC_GAMEPAD_DEADZONE 0.2f
|
||
|
#endif
|
||
|
|
||
|
#ifndef OLC_GAMEPAD_DEADZONE_OUTER
|
||
|
#define OLC_GAMEPAD_DEADZONE_OUTER 0.2f
|
||
|
#endif
|
||
|
|
||
|
float olc::GamePad::getAxis(olc::GPAxes a) {
|
||
|
float axis = axes[static_cast<int>(a)];
|
||
|
if (std::abs(axis) < OLC_GAMEPAD_DEADZONE) {
|
||
|
axis = 0;
|
||
|
}
|
||
|
if (std::abs(axis) > 1 - OLC_GAMEPAD_DEADZONE_OUTER) {
|
||
|
axis = axis > 0 ? 1.0f : -1.0f;
|
||
|
}
|
||
|
|
||
|
#ifdef WIN32
|
||
|
if (!xInput && (a == GPAxes::TL || a == GPAxes::TR))
|
||
|
return (axis + 1) / 2;
|
||
|
#endif
|
||
|
return axis;
|
||
|
}
|
||
|
|
||
|
olc::HWButton olc::GamePad::getButton(olc::GPButtons b) {
|
||
|
return buttons[static_cast<int>(b)];
|
||
|
}
|
||
|
|
||
|
std::string olc::GamePad::getName() { return name; }
|
||
|
|
||
|
int olc::GamePad::getAxisCount() const { return axisCount; }
|
||
|
|
||
|
int olc::GamePad::getButtonCount() const { return buttonCount; }
|
||
|
|
||
|
void olc::GamePad::handleButton(int id, bool value) {
|
||
|
if (value && !buttons[id].bHeld) {
|
||
|
buttons[id].bHeld = true;
|
||
|
buttons[id].bPressed = true;
|
||
|
}
|
||
|
if (!value && buttons[id].bHeld) {
|
||
|
buttons[id].bHeld = false;
|
||
|
buttons[id].bReleased = true;
|
||
|
}
|
||
|
#ifdef __linux__
|
||
|
XResetScreenSaver(display);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool olc::GamePad::hasAxis(GPAxes a) { return availableAxes[int32_t(a)]; }
|
||
|
|
||
|
bool olc::GamePad::hasButton(GPButtons b) {
|
||
|
return availableButtons[int32_t(b)];
|
||
|
}
|
||
|
|
||
|
bool olc::GamePad::OnBeforeUserUpdate(float &fElapsedTime) {
|
||
|
updateGamepads();
|
||
|
|
||
|
for (auto &gamepad : gamepads) {
|
||
|
if (gamepad->stillConnected) {
|
||
|
gamepad->poll();
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
std::vector<olc::GamePad *> &olc::GamePad::getGamepads() { return gamepads; }
|
||
|
|
||
|
std::vector<olc::GamePad *> olc::GamePad::gamepads;
|
||
|
|
||
|
#pragma endregion
|
||
|
|
||
|
#endif // OLC_PGE_GAMEPAD
|
||
|
|
||
|
#pragma endregion
|