# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# pragma once
# include "MenuLabel.h"
# include "DEFINES.h"
# include "AdventuresInLestoria.h"
# include "util.h"
INCLUDE_game
class PopupMenuLabel : public MenuLabel {
private :
vf2d scale ;
public :
inline PopupMenuLabel ( geom2d : : rect < float > rect , std : : string label , float scale = 1 , ComponentAttr attributes = ComponentAttr : : NONE )
: MenuLabel ( rect , label , 1 , attributes ) , scale ( { scale , scale } ) {
}
inline PopupMenuLabel ( geom2d : : rect < float > rect , std : : string label , vf2d scale = { 1 , 1 } , ComponentAttr attributes = ComponentAttr : : NONE )
: MenuLabel ( rect , label , 1 , attributes ) , scale ( scale ) {
}
protected :
virtual void inline Update ( AiL * game ) override {
MenuLabel : : Update ( game ) ;
}
virtual void inline DrawDecal ( ViewPort & window , bool focused ) override {
if ( GetLabel ( ) . length ( ) > 0 ) {
vf2d drawPos = rect . middle ( ) - vf2d { game - > GetWrappedTextSizeProp ( GetLabel ( ) , int ( rect . size . x - 1 ) , scale ) } * scale / 2 ; //Assume centered.
if ( ! centered ) {
drawPos = vf2d { rect . pos . x + 2 , rect . middle ( ) . y - game - > GetWrappedTextSizeProp ( GetLabel ( ) , int ( rect . size . x - 1 ) , scale ) . y / 2 } ; //We should at least vertically align here.
}
if ( background ) {
window . FillRectDecal ( rect . pos , rect . size , PixelLerp ( Menu : : themes [ Menu : : themeSelection ] . GetButtonCol ( ) , Menu : : themes [ Menu : : themeSelection ] . GetHighlightCol ( ) , hoverEffect / " ThemeGlobal.HighlightTime " _F ) ) ;
}
if ( border ) {
window . DrawRectDecal ( rect . pos , rect . size ) ;
}
if ( showDefaultLabel ) {
window . DrawStringPropDecal ( rect . pos + rect . size / 2 - game - > GetWrappedTextSizeProp ( GetLabel ( ) , int ( rect . size . x - 1 ) , scale ) / 2 , GetLabel ( ) , WHITE , { 1 , 1 } , int ( rect . size . x - 1 ) ) ;
}
if ( shadow ) {
window . DrawShadowStringPropDecal ( drawPos , GetLabel ( ) , WHITE , BLACK , scale , int ( rect . size . x - 1 ) ) ;
} else {
window . DrawStringPropDecal ( drawPos , GetLabel ( ) , WHITE , scale , int ( rect . size . x - 1 ) ) ;
}
}
}
} ;