|
|
|
#pragma region License
|
|
|
|
/*
|
|
|
|
License (OLC-3)
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
|
prior written permission.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
|
SUCH DAMAGE.
|
|
|
|
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
|
|
All rights reserved.
|
|
|
|
*/
|
|
|
|
#pragma endregion
|
|
|
|
#include "DEFINES.h"
|
|
|
|
#include "Effect.h"
|
|
|
|
#include "AdventuresInLestoria.h"
|
|
|
|
#include "safemap.h"
|
|
|
|
|
|
|
|
INCLUDE_ANIMATION_DATA
|
|
|
|
INCLUDE_game
|
|
|
|
|
|
|
|
Effect::Effect(vf2d pos,float lifetime,std::string imgFile,bool upperLevel,float size,float fadeout,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending)
|
|
|
|
:Effect::Effect(pos,lifetime,imgFile,upperLevel,vf2d{size,size},fadeout,spd,col,rotation,rotationSpd,additiveBlending){
|
|
|
|
this->animation.AddState(imgFile,ANIMATION_DATA[imgFile]);
|
|
|
|
}
|
|
|
|
|
|
|
|
Effect::Effect(vf2d pos,float lifetime,std::string imgFile,bool upperLevel,vf2d size,float fadeout,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending)
|
|
|
|
:pos(pos),lifetime(lifetime),upperLevel(upperLevel),size(size),fadeout(fadeout),original_fadeoutTime(fadeout),spd(spd),col(col),rotation(rotation),rotationSpd(rotationSpd),additiveBlending(additiveBlending){
|
|
|
|
this->animation.AddState(imgFile,ANIMATION_DATA[imgFile]);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Effect::Update(float fElapsedTime){
|
|
|
|
lifetime-=fElapsedTime;
|
|
|
|
if(lifetime<=0){
|
|
|
|
fadeout-=fElapsedTime;
|
|
|
|
if(fadeout<=0){
|
|
|
|
dead=true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rotation+=rotationSpd*fElapsedTime;
|
|
|
|
pos+=spd*fElapsedTime;
|
|
|
|
animation.UpdateState(internal_animState,fElapsedTime);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Effect::Draw()const{
|
|
|
|
if(additiveBlending)game->SetDecalMode(DecalMode::ADDITIVE);
|
|
|
|
if(fadeout==0){
|
|
|
|
game->view.DrawPartialRotatedDecal(pos,GetFrame().GetSourceImage()->Decal(),rotation,GetFrame().GetSourceRect().size/2,GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,size,col);
|
|
|
|
} else {
|
|
|
|
game->view.DrawPartialRotatedDecal(pos,GetFrame().GetSourceImage()->Decal(),rotation,GetFrame().GetSourceRect().size/2,GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,size,{col.r,col.g,col.b,uint8_t(fadeout/original_fadeoutTime*255)});
|
|
|
|
}
|
|
|
|
game->SetDecalMode(DecalMode::NORMAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
Animate2D::Frame Effect::GetFrame()const{
|
|
|
|
return animation.GetFrame(internal_animState);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Effect::OnUpperLevel(){
|
|
|
|
return upperLevel;
|
|
|
|
}
|
|
|
|
|
|
|
|
const EffectType Effect::GetType()const{
|
|
|
|
return type;
|
|
|
|
}
|