# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "MenuComponent.h"
# include "GameState.h"
# include "AdventuresInLestoria.h"
# include "Unlock.h"
# include "MenuLabel.h"
INCLUDE_game
void Menu : : InitializeShermanWindow ( ) {
Menu * shermanWindow = CreateMenu ( SHERMAN , CENTERED , vi2d { 144 , 88 } ) ;
shermanWindow - > ADD ( " Leave Button " , MenuComponent ) ( geom2d : : rect < float > { { 0.f , 4.f } , { 144.f , 24.f } } , " Leave " , [ ] ( MenuFuncData data ) {
if ( Component < MenuLabel > ( LEVEL_COMPLETE , " Stage Complete Label " ) - > GetLabel ( ) ! = " Stage Summary " ) { //If the label says stage summary, we didn't actually complete the level. Don't unlock anything new for the player.
Unlock : : UnlockCurrentMap ( ) ;
}
GameState : : ChangeState ( States : : OVERWORLD_MAP , 0.3f ) ;
return true ;
} , vf2d { 2.f , 2.f } , ButtonAttr : : FIT_TO_LABEL ) END ;
shermanWindow - > ADD ( " Consumable Crafting Button " , MenuComponent ) ( geom2d : : rect < float > { { 0.f , 32.f } , { 144.f , 24.f } } , " Consumable Crafting " , [ ] ( MenuFuncData data ) {
Menu : : OpenMenu ( CRAFT_CONSUMABLE ) ;
return true ;
} , vf2d { 2.f , 2.f } , ButtonAttr : : FIT_TO_LABEL ) END
- > SetGrayedOut ( true ) ;
shermanWindow - > ADD ( " Stay Button " , MenuComponent ) ( geom2d : : rect < float > { { 0.f , 60.f } , { 144.f , 24.f } } , " Stay Here " , [ ] ( MenuFuncData data ) {
Menu : : CloseMenu ( ) ;
return true ;
} , vf2d { 2.f , 2.f } , ButtonAttr : : FIT_TO_LABEL ) END ;
shermanWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
returnData = " Leave Button " ;
} ,
{ //Button Key
{ game - > KEY_SCROLL , { " Navigate " , [ ] ( MenuType type ) { } } } ,
{ game - > KEY_BACK , { " Stay " , [ ] ( MenuType type ) {
Menu : : CloseMenu ( ) ;
} } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
{ " Leave Button " , {
. up = " Stay Button " ,
. down = " Consumable Crafting Button " , } } ,
{ " Consumable Crafting Button " , {
. up = " Leave Button " ,
. down = " Stay Button " , } } ,
{ " Stay Button " , {
. up = " Consumable Crafting Button " ,
. down = " Leave Button " , } } ,
} ) ;
}