# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "AdventuresInLestoria.h"
# include "DEFINES.h"
# include "Unlock.h"
INCLUDE_game
void Minimap : : Initialize ( ) {
if ( minimap . Sprite ( ) = = nullptr ) minimap . Create ( 1 , 1 ) ;
if ( cover . Sprite ( ) = = nullptr ) cover . Create ( 1 , 1 ) ;
# pragma region Cleanup minimap and cover images
minimap . Sprite ( ) - > Resize ( game - > GetCurrentMapData ( ) . width , game - > GetCurrentMapData ( ) . height ) ;
cover . Sprite ( ) - > Resize ( game - > GetCurrentMapData ( ) . width , game - > GetCurrentMapData ( ) . height ) ;
game - > SetDrawTarget ( minimap . Sprite ( ) ) ;
game - > Clear ( WHITE ) ;
game - > SetPixelMode ( Pixel : : ALPHA ) ;
game - > SetDrawTarget ( cover . Sprite ( ) ) ;
game - > Clear ( BLANK ) ;
//Will update the minimap decal at the end, since we are about to change it anyways.
cover . Decal ( ) - > Update ( ) ;
# pragma endregion
for ( int x = 0 ; x < game - > GetCurrentMapData ( ) . width ; x + + ) {
for ( int y = 0 ; y < game - > GetCurrentMapData ( ) . height ; y + + ) {
bool tileFound = false ;
bool collision = false ;
Pixel tileCol ;
for ( const LayerTag & layer : game - > MAP_DATA [ game - > GetCurrentLevel ( ) ] . GetLayers ( ) ) {
if ( Unlock : : IsUnlocked ( layer . unlockCondition ) ) {
int tileID = layer . tiles [ y ] [ x ] - 1 ;
if ( tileID ! = - 1 ) {
tileFound = true ;
if ( game - > GetTileCollision ( game - > GetCurrentMapName ( ) , vf2d { float ( x ) , float ( y ) } * game - > GetCurrentMapData ( ) . tilewidth ) ! = game - > NO_COLLISION ) {
game - > SetPixelMode ( Pixel : : ALPHA ) ;
minimap . Sprite ( ) - > SetPixel ( { x , y } , BLANK ) ;
game - > SetPixelMode ( Pixel : : NORMAL ) ;
collision = true ;
}
tileCol = game - > GetTileColor ( game - > GetCurrentMapName ( ) , vf2d { float ( x ) , float ( y ) } * game - > GetCurrentMapData ( ) . tilewidth ) ;
}
}
}
if ( tileFound & & ! collision ) {
if ( tileCol = = BLANK ) ERR ( " WARNING! A tile should not be blank as we should have handled all conditions that would've caused that in a different color! THIS SHOULD NOT BE HAPPENING! " )
minimap . Sprite ( ) - > SetPixel ( { x , y } , { uint8_t ( std : : min ( 255.f , tileCol . r * 1.5f ) ) , uint8_t ( std : : min ( 255.f , tileCol . g * 1.5f ) ) , uint8_t ( std : : min ( 255.f , tileCol . b * 1.5f ) ) } ) ;
} else
if ( ! tileFound ) {
game - > SetPixelMode ( Pixel : : ALPHA ) ;
minimap . Sprite ( ) - > SetPixel ( { x , y } , BLANK ) ;
game - > SetPixelMode ( Pixel : : NORMAL ) ;
}
}
}
minimap . Decal ( ) - > Update ( ) ;
}
void Minimap : : Update ( ) {
}
void Minimap : : Draw ( ) {
for ( int y = - 1 ; y < = 1 ; y + + ) {
for ( int x = - 1 ; x < = 1 ; x + + ) {
if ( x = = 0 & & y = = 0 ) continue ;
else game - > DrawDecal ( vf2d { float ( game - > ScreenWidth ( ) - minimap . Sprite ( ) - > width ) , 0 } + vf2d { float ( x ) , float ( y ) } , minimap . Decal ( ) , { 1.f , 1.f } , BLACK ) ;
}
}
game - > DrawDecal ( vf2d { float ( game - > ScreenWidth ( ) - minimap . Sprite ( ) - > width ) , 0 } , minimap . Decal ( ) ) ;
}