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AdventuresInLestoria/Adventures in Lestoria/Crawler_System_Overview.txt

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Systems:
Game Loop:
After Every Dungeon. you get set in the hub. In the hub there is an npc that brings you to the world Map.
on The world map you can choose a stage.
Could be a normal Stage or a Story Stage where you only encounter the story, maybe not even free movement there.
(Will be marked as story and can be skipped, Maybe just some text to read like a book depending how much ressources we want to put into the story.)
In a normal Dungeon you can leave by dieing, finishing the stage or leave it in the esc menu.
Monster Kills in a Stage needs to be tracked. Exiting a Stage, independed what made you exit it, gives loot for killed monster. A finished stage gives a stage specific bonus.
Gear:
- Weapon and Armor Crafting
- Weapon and Armor enhancing (+0-+10)
- Armor Set Bonuses
- Accessory dropps from bosses with randomized stats inside of a specific range (z.B. a ring that can roll between 10 and 20 Atk)
- Stat max rolls of Accessorys should be displayed in a different color to showcase that its a max roll.
- Legendary Modifiers on Accessorys in Post game (Depending on what modify it could be some baseline stuff like +MoveSPd or something that modifies a skill)
- Consumabels (Hp Pots, Mp Pots, short duration buffs)
=> Consumable Loadout needs to be set up before entering a dungeon.
=> Amount of Consumables you can bring will be lower then the amount you can overall have.
Chapter Specific Unlock
- Every Story Chapter has 1 side boss that unlocks something new.
- Chapter 1 in addition unlocks the Blacksmith after 1-2
- Chapter 1 side boss unlocks an npc to craft consumables
- Chapter 2 unlocks a Jeweler
=> you can melt accesories to get ressources to "repair" your acceosries = you increase the stat rolls
=> cant exceed max roll this way. Just a way to grind your way up if you are unlucky with stat rolls
- Chapter 3 ??? (Maybe the Legendary Modifier mechanic from Post game gear will be used here instead if i dont find another idea i like)
- Chapter 4 "Hero Soul Infusion" (Name may change later)
=> Allows you to unlock a 4th skill from the other class that uses the same weapon type.
=> Maybe locked behind a second boss fight where you fight a shadow of that class.
Would mean 6 additional boss fights though of which you only encounter one of them in a normal playthrough.
So that idea may gets dropped.
=> Skill will be exchangeable at an NPC in Town.
- Chapter 5 - Randomized arena
=> You fight waves of enemies from all chapters.
=> Each wave a buff stacks up that increases the strengt of the enemies.
=> earn a special currency that allows you to buy small upgrades for specific biomes. (Buff is active outside of this endless survival arena aswell)
=> there are 5 arenas of the biomes of the 5 chapters which randomly change (or stay the same) every 5 waves.
(Therefore you cant snipe a specific Biome where you got the biggest buffs for)
Hub
- Hub will have an NPC to bring you to the Stage select Map / World Map
- Hub will have additional NPCs for all the Additional Chapter specific Unlocks
- There will be traveling merchants that sell consumables or over priced Materials from Monster dropps.
What get offered will change around at random after every stage
- Money can only be received by Selling dropps to the merchants.