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#include "Class.h"
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#include "olcPixelGameEngine.h"
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#include "DEFINES.h"
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#include "Player.h"
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#include "Effect.h"
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#include "Crawler.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_BULLET_LIST
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INCLUDE_game
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std::string Thief::name="Thief";
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Class Thief::cl=THIEF;
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Ability Thief::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
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Ability Thief::ability1={"???",12,40};
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Ability Thief::ability2={"???",15,50};
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Ability Thief::ability3={"???",40,60};
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Ability Thief::ability4={"???",0,0};
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AnimationState Thief::idle_n=WARRIOR_IDLE_N;
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AnimationState Thief::idle_e=WARRIOR_IDLE_E;
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AnimationState Thief::idle_s=WARRIOR_IDLE_S;
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AnimationState Thief::idle_w=WARRIOR_IDLE_W;
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AnimationState Thief::walk_n=WARRIOR_WALK_N;
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AnimationState Thief::walk_e=WARRIOR_WALK_E;
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AnimationState Thief::walk_s=WARRIOR_WALK_S;
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AnimationState Thief::walk_w=WARRIOR_WALK_W;
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SETUP_CLASS(Thief)
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void Thief::OnUpdate(float fElapsedTime){
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}
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bool Thief::AutoAttack(){
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return false;
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}
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void Thief::InitializeClassAbilities(){
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#pragma region Thief Right-click Ability (???)
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Thief::rightClickAbility.action=
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[&](vf2d pos={}){
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return false;
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};
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#pragma endregion
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#pragma region Thief Ability 1 (???)
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Thief::ability1.action=
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[&](vf2d pos={}){
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return false;
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};
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#pragma endregion
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#pragma region Thief Ability 2 (???)
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Thief::ability2.action=
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[&](vf2d pos={}){
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return false;
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};
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#pragma endregion
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#pragma region Thief Ability 3 (???)
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Thief::ability3.action=
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[&](vf2d pos={}){
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return false;
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};
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#pragma endregion
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}
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