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Ranger
{
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ClassName = Ranger
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Auto Attack
{
DamageMult = 1
Radius = 100
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Cooldown = 0.6
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# Whether or not this ability cancels casts.
CancelCast = 0
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ArrowSpd = 250
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}
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Right Click Ability
{
Name = Retreat
Cooldown = 7
Mana Cost = 0
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# Whether or not this ability cancels casts.
CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 0, 0, 64, 192
Cooldown Bar Color 2 = 0, 0, 128, 192
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Precast Time = 0
Casting Range = 0
Casting Size = 0
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# How long the retreat takes.
RetreatTime = 0.2
# The distance the retreat moves the Ranger.
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RetreatDistance = 250
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}
Ability 1
{
Name = Rapid Fire
Cooldown = 12
Mana Cost = 35
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# Whether or not this ability cancels casts.
CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 64, 0, 0, 192
Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
Casting Range = 0
Casting Size = 0
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# Damage multiplier per shot
DamageMult = 1.0
# Speed of arrows that Rapid Fire shoots out.
ArrowSpd = 300
# Number of arrows Rapid Fire shoots out.
ArrowCount = 4
# Amount of time between each arrow shot.
ArrowDelay = 0.1
# Whether or not this ability locks you in place. (0=Not Locked)
IsAnimationLocked = 1
# Hitbox radius of the arrows
ArrowRadius = 100
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}
Ability 2
{
Name = Charged Shot
Cooldown = 15
Mana Cost = 40
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# Whether or not this ability cancels casts.
CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 64, 0, 0, 192
Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0.3
Casting Range = 0
Casting Size = 0
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# The amount of knockback that this ability causes.
Knockback = 200
# Speed of the charged arrow shot.
Speed = 600
# Radius of the shot.
Radius = 166.6667
# Damage Multiplier of the charged shot.
DamageMult = 2.5
# How long the world shakes upon using this ability.
WorldShakeTime = 0.3
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}
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Ability 3
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{
Name = Multishot
Cooldown = 25
Mana Cost = 50
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# Whether or not this ability cancels casts.
CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 64, 0, 0, 192
Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
Casting Range = 0
Casting Size = 0
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# Damage multiplier per shot
DamageMult = 1.0
# Number of arrows in the shot spread.
ArrowCount = 6
# How far the shot spread in one angle is. For example, if the value here is set to 18.375, then Multi shot divides the arrows evenly from a span of -18.375 degrees to the left to 18.375 degrees to the right of the player.
MultiShotSpread = 18.375
# Speed of arrows that Rapid Fire shoots out.
ArrowSpd = 300
# Hitbox radius of the arrows
ArrowRadius = 100
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}
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}