The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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37 lines
895 B
37 lines
895 B
11 months ago
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Level Up stats:
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Sword Class: Hp 9 Atk 2
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Bow Class: Hp 7 Atk 3
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Staff Class: Hp 5 Atk 4
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Armor Damage Reduction has 2 values. min. reduction and max. reduction.
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Every time the player takes damage the damage gets reduced by a random amount between those 2 values.
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min reduction:
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1 def = 0.05%
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max reduction:
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first 10 def = 1 def = 1%
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10%
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10-30 = 1 def = 0.5%
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10%
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30-70 = 1 def = 0.25%
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10%
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70-150 = 1 def = 0.125%
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10%
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150-310 = 1 def = 0.0625%
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10%
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310-950 = 1 def = 0.03125% (20% instead of 10% in this bracket)
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20%
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950-1000 = 1 def = 0.1%
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5%
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1000 def = cap
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75% total
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Damage Reduction with Armor is applied multiplicative with other Damage Reduction effects.
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Every other Damage Redcution is Additive and capped at 75%.
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(All Dmg. Reduction buffs)
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Max Armor Roll + capped damage reduction therefore reduce damage by 93.75 (87.5%??).
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Every dmg number after reduction is rounded up. dmg cant be 0.
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